Espriz
Size/Type: Small Outsider (Angel, Incorporeal)
Hit Dice: 2d8 (9 hp)
Initiative: +7
Speed: Spd 20 ft/x4;Fly 60 ft.(Perfect)
Armor Class: 23 ((+1 size, +5 deflection, +7 dex)), touch 23, flat-footed 16
Base Attack/Grapple: +2/+5
Attack: Ray of Weakness +10 dex-based (Fort DC 15 or be fatigued)
Full Attack: +10
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Invisibility
Saves: Fort +3, Ref +10, Will +6
Abilities: Str 8, Dex 24, Con 10, Int 20, Wis 16, Cha 21
Skills: Appraise¹ +10, Bluff¹ +10, Decipher Script +10, Diplomacy¹ +14, Hide¹ +16, Knowledge (arcana) +6, Knowledge (arch & eng) +6, Knowledge (dungeoneering) +6, Knowledge (geography) +6, Knowledge (history) +6, Knowledge (local) +6, Knowledge (nature) +6, Knowledge (nobility) +6, Knowledge (psionics) +6, Knowledge (religion) +7, Knowledge (the planes) +6, Search¹ +10, Sense Motive¹ +8, Spellcraft +10, Spot¹ +10.
Feats: Alertness (PH 89).
Environment: Wherever a child needs them
Organization: Solitary
Challenge Rating: 5
Treasure: None
Alignment: Neutral Good

The air in front of the child shimmers, and the silvery form of a small bear manifests before you.

Espriz are guardians, entrusted with the care and teaching of children destined for great works. The true form of an Espriz is unknown, they appear in whatever form the children they are attached to prefer, and manifest to those other than the children only in rare circumstances. Their power is limited, for they must leave the child when the child reaches puberty.

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