We have a critical failure chart, I was curious as to whether or not anyone wanted a critical hit chart.
Roll a natural 20, then you can roll a 1d4. If you get a 1, you roll on the chart, if you don't, continue like it was an ordinary critical.
Chart something like this -
Roll | Effect |
1 | Damage to eye, 10% miss chance, -10 spot checks |
2 | Arm broken, lose use |
3 | Neck wound, lose 1 con per round |
4 | Leg Injured, half move speed |
5 | Torso injury, lose 1d6 dex |
6 | Hand injured, drop weapon |
7 | Knocked prone |
8 | Gear damaged |
9 | Armor damaged |
10 | Head injury, lose 1d4 int |
11 | Head injury, stunned for 1d4 rounds |
12 | Run through, increase multiplier by 1 |
13 | Throat injury, can't talk for 1d6 minutes |
14 | Internal bleeding, lose 1d6 hp per round |
15 | Facial injury, 1d4 charisma |
16 | Spine injury, 1d4 strength |
17 | Painful wound, 1d4 wisdom |
18 | Cracked skull, unconscious for 1d6 minutes |
19 | (Courtesy of Matt) Severe groin injury, change gender |
20 | Deadly wound, at -8 hp (unless actual damage dealt would bring character lower) |
In the case of a critical failure or a critical hit, you can expend an action point to negate the consequences.
Magical healing (cure + lesser restoration) can heal the damage, and a heal check can negate all bleeding consequences. Damage will heal normally over time.