Incantations

Incantions act very much like utterances, but don’t target creatures. Instead they target items, the environment, or otherwise indirectly affect combat.

It’s also worth noting here again that you can’t increase the DC of any truespeak effect by more than your truenamer level.

Level 1

• Move the Arrow
• Harden the Metal
• Slick the Surface

Level 2

• Heat the Metal
• Sully the Unseen
• Sharpen the Blade

Level 3

• Open the Way
• View the Secret
• Break the Sword

Level 4

• Transmute the Iron
• Seize the Item
• Dissolve the Bonds

Level 5

• Stiffen the Air
• Empower the Potion
• Foil the Senses

Level 6

• Rebuild the Dweomer
• Unhinge the Earth
• Rewrite the World

The Incantations

Break the Sword

Incantation 3
Base DC: 22
Duration: Instantaneous
Normal: This incantation breaks a nonmagical weapon of a hardness of 10 or less as if it had been sundered.
Reverse: This incantation repairs a weapon of a hardness of 10 or less that has been sundered. All of the pieces must be present to remake the weapon.
Augmentation (normal): For every +1 modifier applied to the DC, the maximum hardness of a weapon targetted by this effect improves by 1.
Augmentation (reverse): For every +1 modifier applied to the DC, the maximum hardness of a weapon targetted by this effect improves by 1.

Dissolve the Bonds

Incantation 4
Base DC: 26
Duration: Instantaneous
Normal: This incantation removes bonds, whether natural or magical in nature. If physical, they simply slide off the target, while they simply dissolve if they are magical. Any restraining effect subject to freedom of movement is applicable to this incantation. While this removes the bonds on the target, it does not remove the spell itself. For example, it removes the restrictions of an entangle spell on the target, but it does not end the spell or prevent the target from being caught by the vines again.
Reverse: This incantation conjures conventional ropes which are used to bind the target. You may substitute your Truespeak check made to use this incantation as the Use Rope check made to tie the knots. If the bonds are removed, the ropes vanish.
Augmentation (normal): For every +4 modifier applied to the DC, this effect can target 1 additional being.
Augmentation (reverse): For every +2 modifier applied to the DC, you gain a +1 competence bonus on the equivalent Use Rope check made to tie the ropes.

Empower the Potion

Incantation 5
Base DC: 30
Duration: 1 round
Normal: The name of this incantation is misleading; it can target any magical item with a spell stored in it, including potions, wands, scrolls, and similar items. You may apply any metamagic effect with a +1 spell adjustment level to the spell stored within it. If the item is used during the duration of this effect, the spell is modified by your metamagic effect.
Reverse: This incantation depletes the power of a magic item. It targets a charged item such as a wand or staff, and destroys 1d6 charges stored in it.
Augmentation (normal): For every +7 modifier applied to the DC, this level of spell adjustment you can apply with metamagic increases by 1. You can apply multiple metamagic effects, so long as the combined spell level adjustment does not exceed the total provided by this effect.
Augmentation (reverse): For every +5 modifier applied to the DC, you destroy an additional 1d6 charges.

Foil the Senses

Incantation 5
Base DC: 28
Duration: 5 rounds
Normal: The environment becomes blurry and hard to focus on. Anybody within 50ft. of you gains a +5 truespeak bonus to Hide and Move Silently skill checks as the environment becomes easier to sneak around in.
Reverse: The environment stands out in sharp relief to anyone trying to hide. Anybody within 50ft. of you takes a -5 truespeak penalty to Hide and Move Silently skill checks. In addition, nobody in this area can gain concealment from a terrain feature so long as this effect persists.
Augmentation (normal): For every +2 modifier applied to the DC, the bonus granted by this effect improves by +1.
Augmentation (reverse): For every +2 modifier applied to the DC, the penalty applied by this effect improves by +1.

Harden the Metal

Incantation 1
Base DC: 14
Duration: 5 rounds
Normal: This incantation improves the hardness of one piece of equipment by 5.
Reverse: This incantation reduces the hardness of one piece of equipment by 5.
Augmentation (normal): For every +6 modifier applied to the DC, the increase in hardness improves by 5.
Augmentation (reverse): For every +6 modifier applied to the DC, the reduction in hardness improves by 5.

Heat the Metal

Incantation 2
Base DC: 19
Duration: 7 rounds
Normal: This incantation acts as the heat metal spell, albeit with truespeak characteristics (ie. no range restriction, no saving throw, etc.)
Reverse: This incantation acts as the chill metal spell, albeit with truespeak characteristics (ie. no range restriction, no saving throw, etc.)
Augmentation (normal): For every +2 modifier applied to the DC, the fire damage inflicted by the effect improves by 1d4.
Augmentation (reverse): For every +2 modifier applied to the DC, the cold damage inflicted by the effect improves by 1d4.

Move the Arrow

Incantation 1
Base DC: 13
Duration: 1 round
Normal: While this effect lasts, you may use an immediate action to add a +2 competence bonus to a ranged weapon attack roll.
Reverse: You gain a +2 deflection bonus to AC against ranged weapons.
Augmentation (normal): For every +2 modifier applied to the DC, the competence bonus granted by this effect improves by +1. Alternatively, for every +4 modifier applied to the DC, the duration of the effect improves by 1 round.
Augmentation (reverse): For every +2 modifier applied to the DC, the bonus to AC granted by this effect improves by +1. Alternatively, for every +4 modifier applied to the DC, the duration of the effect improves by 1 round.

Open the Way

Incantation 3
Base DC: 23
Duration: 5 rounds
Normal: This incantation creates a passageway through a solid object that is no more than 5ft. thick. The passageway is large enough for a single Medium-sized person at a time to move through it.
Reverse: This incantation removes a single passageway by filling it in with material similar to the area around it. For example, if it is a doorway through a stone wall, the doorway is filled with stone of the same thickness as the wall around it.
Augmentation (normal): For every +6 modifier applied to the DC, this effect can target an object 5ft. thicker than normal.
Augmentation (reverse): For every +4 modifier applied to the DC, the duration of this effect improves by 1 round.

Rebuild the Dweomer

Incantation 6
Base DC: 33
Duration: Instantaneous
Normal: This incantation restores a magic item to the same state it was in in the previous round. For example, a wand targetted by this effect would regain a charge, while a scroll targetted would regain the spell stored in it. This incantation will work on any item short of an artifact.
Reverse: This incantation targets a spell completion item, such as a potion or a scroll. The item is subsumed as if the spell stored in it had been cast.
Augmentation (normal): This incantation cannot be augmented.
Augmentation (reverse): This incantation cannot be augmented.

Rewrite the World

Incantation 6
Base DC: 60
Duration: Instantaneous
Normal: One of the most powerful truname effects, this incantation rewrites the world to include a revision introduced by you. You can change virtually anything you can imagine, but the world will always take the simplest method possible to introduce your change. The actual mechanics of this effect are left up to the DM to adjudicate, but this effect can provide any benefit a wish spell or similar effect can manage. The truenamer using this incantation takes a -5 penalty to Truespeak checks for 24 hours after using this incantation. This penalty stacks with itself.
Reverse: This potent version of the incantation can reverse a wish, miracle, reality revision, rewrite the world, or similar effect which occured within the previous round. All consequences caused by this effect are removed or otherwise undone. The truenamer using this incantation takes a -5 penalty to Truespeak checks for 24 hours after using this incantation. This penalty stacks with itself.
Augmentation (normal): This incantation cannot be augmented.
Augmentation (reverse): This incantation cannot be augmented.

Seize the Item

Incantation 4
Base DC: 26
Duration: Instantaneous
Normal: This incantation causes a single unattended object weighing no more than 3 lb to fly into your hand. The item can be no more than 30ft. away.
Reverse: This incantation is a disarm attempt against the target. You may substitute a truenamer level check as your disarm check. The target cannot attempt to disarm you if the attempt fails. This is still a disarm check, and you can thus benefit from bonuses such as the Improved Disarm feat.
Augmentation (normal): For every +2 modifier applied to the DC, the maximum weight of the object increases by 3 lb. Alternatively, for every +4 modifier applied to the DC, the maximum range of this incantation increases by 5ft.
Augmentation (reverse): For every +2 modifier applied to the DC, you gain a +1 bonus on the disarm check.

Slick the Surface

Incantation 1
Base DC: 15
Duration: 5 rounds
Normal: A 10ft. by 10ft. space becomes covered with a slippery substance. Anybody who moves through the square must make a DC 10 Balance check or fall prone. Standing up requires another Balance check against the same DC.
Reverse: A 10ft. by 10ft. space becomes exceptionally sticky. Moving through this space consumes 10ft. of a creature’s speed for every 5ft. traversed. In addition, if a creature ends their turn on the surface, they must make a DC 10 Strength check or be unable to move off the space for 1 turn.
Augmentation (normal): For every +4 modifier applied to the DC, another 5ft. by 5ft. square adjacent to the original area is affected. Alternatively, for every +5 modifier applied to the DC, the duration improves by 1 round.
Augmentation (reverse): For every +4 modifier applied to the DC, another 5ft. by 5ft. square adjacent to the original area is affected. Alternatively, for every +5 modifier applied to the DC, the duration improves by 1 round.

Sharpen the Blade

Incantation 2
Base DC: 21
Duration: 5 rounds
Normal: This incantation targets a weapon that deals slashing damage. Its critical threat range is improved by 1. This effect stacks with effects such as keen weapon.
Reverse: This incantation targets a weapon that deals slashing damage. Its critical threat range is modified to 20/x2.
Augmentation (normal): For every +4 modifier applied to the DC, the duration of this effect improves by 1 round.
Augmentation (reverse): For every +4 modifier applied to the DC, the duration of this effect improves by 1 round.

Stiffen the Air

Incantation 5
Base DC: 28
Duration: 5 rounds
Normal: This incantation hardens air into a rigid material. It allows you to create four seperate 5ft. by 5ft. square platforms out of air. These can be at any elevation you like, but they cannot move after you have used the incantation.
Reverse: This incantation quells any air effects in the area. It targets a wind wall, gust of wind, or similar effect, and suppresses the effect for the duration of the incantation.
Augmentation (normal): For every +6 modifier applied to the DC, you can create one additional platform.
Augmentation (reverse): For every +4 modifier applied to the DC, the duration of this effect increases by 1 round.

Sully the Unseen

Incantation 2
Base DC: 20
Duration: 1 round
Normal: While this effect lasts, invisibility is impossible in a 50ft. burst around you as dirt and other particulate attaches itself to every being in the area.
Reverse: This incantation targets one person. All dirt and other substances fly off the target, leaving them exceptionally clean, as if they had just taken a bath.
Augmentation (normal): For every +3 modifier applied to the DC, the range of the burst increases by 10ft.
Augmentation (reverse): For every +1 modifier applied to the DC, this effect targets 1 additional being.

Transmute the Iron

Incantation 4
Base DC: 25
Duration: 5 rounds
Normal: This incantation alters the composition of one iron weapon so that it is made of a different metal, such as cold iron, silver, or adamantine. Although this is chiefly for the purposes of overcoming damage reduction, the weapon still gains any other properties associated with the material, such as the -1 penalty to attack rolls for being made of silver.
Reverse: This incantation alters the composition of one weapon so that it is made of conventional iron.
Augmentation (normal): For every +5 modifier applied to the DC, you can target an additional weapon. You do not need to make all the targets into the same kind of metal.
Augmentation (reverse): For every +5 modifier applied to the DC, you can target an additional weapon.

Unhinge the Earth

Incantation 6
Base DC: 31
Duration: Instantaneous
Normal: This incantation transforms the area in 100ft. around you into difficult terrain (see the Player’s Handbook, page 148). In addition, all beings standing on the ground in the area aside from you are blown away. They are knocked 1d4 x 10ft. away from you, and fall prone. Only targets of your size or smaller are affected by this.
Reverse: This incantation removes all terrain features that provide cover in an area of 100ft. around you as the earth swallows any aberrational feature to smooth out at your command. If in an urban setting, buildings are not affected by this. Rubble, trees, bushes, and the like are removed from the area.
Augmentation (normal): For every +5 modifier applied to the DC, beings in the area are knocked an additional 1d4 x 10ft. away from you.
Augmentation (reverse): This incantation cannot be augmented.

View the Secret

Incantation 3
Base DC: 23
Duration: 5 rounds
Normal: This incantation allows you to view a location you have previously visited. For the duration of the effect, you can see and hear the location as if you were actually there. Your body is treated as helpless for the duration of the effect.
Reverse: This incantation prevents you from being scryed or otherwise viewed remotely. If an area is being viewed, you simply fail to appear in it. If you personally are being viewed, the effect fails.
Augmentation (normal): For every +4 modifier applied to the DC, the duration of this effect improves by 1 round.
Augmentation (reverse): For every +4 modifier applied to the DC, the duration of this effect improves by 1 round.

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