Magic Weapons
Book Item Effect Cost
D228 Sleep arrow +1 arrow, deals nonlethal damage and might put target to sleep 132
D227 Screaming bolt +2 bolt, enemies in path must make Will save or become shaken 267
M52 Fountainhead arrow (or bolt) Creates acid burst (2d8 damage) for 3 rounds when fired at a flat surface 306
M46 Arrow (or bolt) of biting +1 arrow, poisons target, dealing initial and secondary 1d6 Con damage 506
D226 Javelin of lightning Becomes 5d6 lightning bolt when thrown 1,500
D228 Slaying arrow +1 arrow, kill one type or subtype of creature (Fort DC 20 negates) 2,282
D222 +1 weapon Weapon has +1 on attack rolls and damage rolls 2300
M53 Meteoric knife +1 dagger, 3 charges, gains flaming and returning properties and other effects 2,802
M48 Bow of the wintermoon Corellon Larethian: +1 composite longbow plus relic powers 3,400
D228 Slaying arrow, greater +1 arrow, kill one type or subtype of creature (Fort DC 23 negates) 4,057
M49 Crystal echoblade +1 longsword, deals extra sonic damage while using bardic music 4,310
D228 Shatterspike +1 longsword, more damage when sundering if you have Improved Sunder feat 4,315
M53 Living chain +1 spiked chain, +2 on Strength check to trip a target 4,325
M48 Bowstaff +1/masterwork quarterstaff, becomes +1 longbow on command 4,600
M47 Bladed crossbow +1 heavy crossbow, also functions as +1 battleaxe 4,660
M52 Hooked hammer of the hearthfire Garl Glittergold: +1/+1 gnome hooked hammer plus relic powers 5,120
M46 Assassin whip +1 whip, 2/day target subject to entangling plant attack for 3 rounds 5,301
M60 Spider fang +1 dagger, cut through webs, create free-standing curtain of cobwebs 1/day 5,302
M52 Galeb duhr hammer +1 warhammer, on a critical hit, floor holds target in place if you have stonecunning 5,312
M62 Trident of serenity +1 trident, 3/day calm emotions for 5 rounds 5,315
M53 Manticore greatsword +1 greatsword, 6/day launch spikes as thrown weapon 5,350
M60 Staff of the unyielding oak Obad-Hai: +1/+1 quarterstaff plus relic powers 5,600
M58 Rod of surprises Becomes various magic weapons, can store a message as magic mouth spell 6,000
M59 Spectral dagger Chill touch on touch attack 6,000
M56 Raptor arrow Ehlonna: +1 arrow plus relic powers 6,006
M63 Whip of webs +1 whip, 3/day target entangled as if by a net for up to 3 rounds 6,301
M50 Dagger of defiance +1 dagger, +3 on saves against enchantment and fear effects 6,302
M201 Scorpion kama +1 kama, deals unarmed strike damage (Gharyn's monastic array) 6,302
M63 Viperblade +1 dagger, 5 charges/day, secretes poison of various strengths 6,302
M50 Death spike +1 cold iron spear, reduce target to fewer than 0 hp to gain several bonuses 6,304
M60 Stonereaver +1 greataxe, bane property against earth-based creatures if you are a dwarf 6,320
M31 Swordbow, light Becomes +1 shortbow or +1 rapier 6,330
M31 Swordbow Becomes +1 longbow or +1 longsword 6,375
M31 Swordbow, great Becomes +1 composite longbow (+4 Str bonus) or +1 greatsword 6,775
M51 The fist +1 adamantine spiked gauntlet, immune to chill metal/heat metal, 1/day stunning attack 7,005
M54 Morningstar of the many Erythnul: +1 morningstar plus relic powers 7,308
M56 Rod of defiance +1 heavy mace, undead treated as having 4 fewer HD for turn/rebuke checks 7,312
M60 Stunshot sling +1 sling, 3/day target stunned for 1 round 7,800
M53 Mace of the dark children +1 adamantine heavy mace, +3 on rebuke undead checks, improved rebuking ability 8,012
D222 +2 weapon Weapon has +2 on attack rolls and damage rolls 8300
D226 Dagger of venom +1 dagger, 1/day poison 8,302
M63 Warlock's scepter +1 light mace, 5 charges/day, +1 on ranged touch attack rolls, eldritch blast bonuses 8,305
M48 Blazing skylance +1 lance, 3/day 15-ft. cone of 5d4 fire damage 8,310
M52 Forceful skylance +1 lance, 3/day magic missile (three missiles) 8,310
M52 Ghost net Incorporeal target treated as corporeal 8,320
M46 Axe of ancestral virtue Moradin: +1 keen adamantine dwarven waraxe plus relic powers 8,530
M51 Dwarf crusher Large +1 adamantine greatclub, benefits against dwarves, constructs, earth creatures 9,010
M59 Skewer-of-gnomes Kurtulmak: Small +1 gnome bane spear plus relic powers 9,302
M59 Spear of retribution Gruumsh: +1 returning spear plus relic powers 9,302
M57 Rod of the recluse Lolth: +2 light mace plus relic powers 9,305
M50 Dawnstar Pelor: +2 morningstar plus relic powers 9,308
M54 Pick of piercing +1 heavy pick, 3/day destroys object created of force (as disintegrate) 9,308
M61 Sword of virtue beyond reproach Heironeous: +1 holy longsword plus relic powers 9,315
M55 Rapier of desperate measures Olidammara: +2 rapier plus relic powers 9,320
M55 Rapier of unerring direction Fharlanghn: +1 ghost touch rapier plus relic powers 9,320
M60 Sword of mighty thews Kord: +1 dragonbane greatsword plus relic powers 9,350
D229 Trident of warning +2 trident, locate aquatic predators 10,115
M210 Talon scepter +1 flaming light mace, ray of fire deals 1d6 damage (regalia of the phoenix) 10,305
M47 Axe of the sea reavers +1 greataxe, float on water, 1/day each, various morale bonuses and panic effects 10,320
M56 Rod of cats 1/masterwork quarterstaff various stealth-themed effects 10,600
M49 Chromatic rod Tiamat: +1 corrosive, frost, flaming, or shock morningstar plus relic powers 12,308
M58 Rogue blade +1 rapier, 2/day blink for 6 rounds 12,320
M48 Bow of songs +1 shortbow, expend bardic music for Cha bonus on attack rolls and damage rolls 12,330
D228 Shifter's sorrow +1/+1 two-bladed sword, +2d6 damage to shapechangers, force return to natural form 12,780
D236 Python rod +1/+1 quarterstaff transforms into python and back on command 13,000
M61 Tentacle rod Makes three tentacle attacks with slow effect 14,000
M58 Rod of whips 3/day becomes +1 dancing whip that can strike incorporeal creatures 15,000
D222 +3 weapon Weapon has +3 on attack rolls and damage rolls 18300
D226 Assassin's dagger +2 dagger, +1 to Fort save DC for assassin's death attack 18,302
M57 Rod of enervating strike +1 heavy mace, various inflict wounds effects 18,312
M57 Rod of freedom +1 silver heavy mace, various freedom-themed effects and bonuses 18,402
D229 Trident of fish command +1 trident, charm, speak with animals on aquatic animals 18,650
D237 Viper rod +2 heavy mace, 1/day produces poisonous viper head on command 19,000
M63 Water whip +1 whip, lethal damage, +1d6 fire or cold damage and difficult to disarm 20,301
M50 Dagger of denial Vecna: +1 unholy dagger plus relic powers 20,302
M58 Ruby blade Wee Jas: +1 axiomatic dagger plus relic powers 20,302
M49 Cudgel that never forgets St. Cuthbert: +1 axiomatic heavy mace plus relic powers 20,312
M48 Chain of obeisance Hextor: +1 unholy spiked chain plus relic powers 20,400
D226 Flame tongue +1 flaming burst longsword, 1/day 4d6 fire damage on ranged touch attack 20,715
D227 Luck blade (0 wishes) +2 short sword, +1 on saving throws, power of good fortune 22,060
M53 Lash of sands +1 desiccating burst whip, lethal damage, 1/day entangling attack 22,301
D228 Sword of subtlety +1 short sword, +4 on attack rolls and damage rolls when making sneak attack 22,310
D228 Sword of the planes +1 longsword, enhancement bonus improves depending on plane/opponents 22,315
D227 Nine lives stealer +2 longsword, draw life force from an opponent nine times 23,057
D262 Mattock of the titans Gargantuan +3 adamantine warhammer, loosens earth, smashes rock 23,348
M54 Quarterstaff of battle +1/+1 quarterstaff various combat-based effects 24,600
D237 Rod of withering +1 light mace, deals Str and Con damage instead of hit point damage 25,000
D262 Maul of the titans +3 greatclub, triple damage against inanimate objects 25,305
D227 Oathbow +2 composite longbow (+2 Str bonus), more effective against sworn enemy 25,600
D228 Sword of life stealing +2 longsword, bestow negative level, gain 1d6 temporary hp on critical hit 25,715
M59 Scourge of pain +1 scourge, +1d8 nonlethal damage, pain effect for 1d4 rounds 26,320
D222 +4 weapon Weapon has +4 on attack rolls and damage rolls 32300
D237 Rod of thunder and lightning +2 light mace, various thunder and lightning effects 33,000
M62 Tentacle rod, greater Makes six tentacle attacks with fatigued/exhausted effect 36,000
M51 Explosive sling +1 sling, +2d6 fire damage to target and creatures within 10 ft. 36,300
D227 Mace of terror +2 heavy mace, 3/day affect creatures as fear spell 38,552
M56 Rod of celestial might +1/+1 quarterstaff 3/day holy smite attack, 1/day summon avoral guardinal 38,600
D227 Life-drinker +1 greataxe, bestows 2 negative levels on target and one on you 40,320
D229 Sylvan scimitar +3 scimitar, gain Cleave, +1d6 points of damage when outdoors 47,315
D235 Rod of flailing Becomes +3 dire flail on command, 1/day +4 to AC and on saving throws 50,000
D222 +5 weapon Weapon has +5 on attack rolls and damage rolls 50300
D227 Rapier of puncturing +2 wounding rapier, 3/day +1d6 Con damage on touch attack 50,320
D228 Sun blade +2 bastard sword, wielded as short sword, +4 against evil creatures, 1/day sunlight 50,335
D226 Frost brand +3 frost greatsword, shines light when under 0°F, grants protection from fire 54,475
D226 Dwarven thrower +2 warhammer, additional benefits if you are a dwarf 60,312
D227 Luck blade (1 wish) +2 short sword, +1 on saving throws, power of good fortune, one wish 62,360
D235 Rod of lordly might Transforms into various magic weapons, several other effects 70,000
D227 Mace of smiting +3 adamantine heavy mace, more effective against constructs and outsiders 75,312
D234 Rod of alertness +7 light mace, +1 on initiative, various detection and other effects 85,000
D227 Luck blade (2 wishes) +2 short sword, +1 on saving throws, power of good fortune, two wishes 102,660
D226 Holy avenger +2 cold iron longsword, +5 holy cold iron longsword for paladin, other benefits 120,630
D227 Luck blade (3 wishes) +2 short sword, +1 on saving throws, power of good fortune, three wishes 142,960
D245 Staff of power +2/'masterwork quarterstaff, create various powerful effects 211,000
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