Oracle
Level Base Attack Bonus Fort Save Ref Save Will Save Special 0lvl 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 0 0 0 2 Ethereal Sight, Greater Learning 3 1
2nd 1 0 0 3 Augury 1/day 3 1
3rd 1 1 1 3 Prediction 1/day 3 2 1
4th 2 1 1 4 Greater Learning 3 2 1
5th 2 1 1 4 3 3 2 1
6th 3 2 2 5 Object Reading 1/day 4 3 2 1
7th 3 2 2 5 Prediction 2/day 4 4 3 2 1
8th 4 2 2 6 Divination 1/day 4 4 3 2 1
9th 4 3 3 6 Greater Learning 4 4 4 3 2 1
10th 5 3 3 7 4 4 4 3 2 1
11th 5 3 3 7 Prediction 3/day 4 4 4 4 3 2 1
12th 6 4 4 8 4 4 4 4 3 2 1
13th 6 4 4 8 Greater Learning 5 4 4 4 4 3 2 1
14th 7 4 4 9 5 4 4 4 4 3 2 1
15th 7 5 5 9 Prediction 4/day 5 4 4 4 4 4 3 3 1
16th 8 5 5 10 Scry 1/day 5 4 4 4 4 4 3 3 1
17th 8 5 5 10 5 4 4 4 4 4 4 3 2 1
18th 9 6 6 11 Greater Learning 5 4 4 4 4 4 4 3 2 1
19th 9 6 6 11 6 5 4 4 4 4 4 4 3 2
20th 10 6 6 12 Prediction 5/day 6 5 4 4 4 4 4 4 3 2

HD - d6
Skill Points - 6
Skills - Appraise, Bluff, Concentration, Decipher Script, Gather Information, Heal, Hypnosis, Intimidate, Knowledge (all), Listen, Perform, Profession, Search, Sense Motive, Spellcraft, Use Magic Device

Ethereal Sight - Can see into the ethereal at will
Augury - As the spell
Prediction - Using a talisman, the character can make a prediction about a certain focus person or item. These predictions are usually cryptic. The type of talisman must be chosen at character creation (mirrors, runes, bones, tarot cards, smoke, entrails, etc..). If using a permanent talisman (mirrors, tarot cards, etc…), if the item is talisman, it takes one week to 'attune' to a new talisman. 'Disposable' talismans (herbs burned to make smoke, entrails) cost 10gold each time they are used. The talisman also functions as a focus item, similar to a holy symbol, for spell casting.
Object Reading - By touching an item, the character can provide information about the item's history.
Scry - As per the spell.
Greater Learning - Can choose an additional spell to add to the spellsheet. Spell cannot be a higher level than what you can currently cast. Each time you gain this ability, you can lose the spell learned previously and pick a new one, provided it is from the same school as the forgotten spell.

Spell List - Wisdom Based - Spontaneous Divine Caster

0

Amanuensis
Arcane Mark
Detect Magic
Detect Poison
Detect Taint
Detect Undead
Locate Water
Message
Prestidigitation
Read Magic

1

Alarm
Appraising Touch
Comprehend Languages
Detect Secret Doors
Detect Undead
Dispel Ward
Identify
Magecraft
Omen of Peril
Protection from Evil
Sanctuary
Scholar's Touch
Unseen Servant

2

Augury
Chain of Eyes
Detect Aberration
Detect Thoughts
Discern Shapeshifter
Disguise Self
Divine Insight
Find Traps
Locate Object
Marked Object
Obscure Object
See Invisibility
Status

3

Alter Fortune
Analyze Portal
Analyze Touchstone
Arcane Sight
Battlemagic Perception
Blessed Sight
Circle Dance
Clairaudience/Clairvoyance
Dispel Magic
Know Opponent
Know Vulnerabilities
Magic Mouth
Misdirection
Telepathy Tap
Whispering Wind

4

Arcane Eye
Detect Scrying
Discern Lies
Dismissal
Divination
Illusory Script
Locate Creature
Nondetection
Scrying
Tongues

5

Anticipate Teleportation
Commune
Contact Other Plane
Dream
Rary's Telepathic Bond
Sacred Guardian
Status, Greater
Suspended Silence
True Seeing
Zone of Relevation

6

Analyze Dweomer
Find the Path
Forbiddance
Glyph of Warding, Greater
Hide the Path
Legend Lore
Probe Thoughts
Remove Curse
Sending

7

Arcane Sight, Greater
Bestow Curse
Brain Spider
Break Enchantment
Guards and Wards
Scrying, Greater
Seal Portal
Vision

8

Discern Location
Maddening Whispers
Make Manifest, Mass
Mind Blank
Moment of Prescience
Prying Eyes, Greater
Sequester
Transfix

9

Astral Projection
Choose Destiny
Foresight
Hindsight
Limited Wish
Mind Blank
Programmed Amnesia
Sympathy

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