Aquatic Elf

Physical Description



Although not as frequently encountered as other elf subraces, aquatic elves (also known as sea elves) are actually as common as their landbound brethren. They patrol the deeps of oceans and large inland waters, holding court beneath the waves. Often they are only seen when they frolic with dolphins in kelp beds.
Aquatic elves have gill slits much like fish, through which they process oxygen. They can also survive out of water for a short time by breathing. Their skin is typically silver-green, matching the seaweed near their territory. Some possess a bluish tinge to their skin, although this is quite rare. Aquatic elves' hair complements their skin and is also green or blue-green. The overall effect is one that makes them difficult to discern underwater, especially near kelp beds. Because of their coloring, they gain the typical elven ability to camouflage themselves in their natural environment.
Although their lives seem spent in frivolous activity, these elves play an important role in the underwater ecology: They serve to keep the seas safer for inhabitants. As do the elves of the forests and the mountains, sea elves keep the devastation of such creatures as sahuagin and ixitxachitl to a minimum. The sahuagin are to the aquatic elves what orcs are to land elves; they are a nuisance and a menace, but now a serious threat. Unfortunately, the sahuagin do not see things this way and often plan wars on the sea elves.
These elves dislike sharks intensely. Although a natural part of the ecological cycle, elves dislike any creature that is rapacious and cruel. Additionally, any beast that the sahuagin identify with closely (as they do with sharks) is considered to have few redeeming features. Since sharks relish the taste of sea elf, the elves organize hunts against this menace.
Because they fear the strange and terrible monsters that dwell in the sea, the aquatic elves and the dolphins have taken it upon themselves to keep at least some of it safe for those who travel across it. In many realms, no one would travel on the sea otherwise, for the danger would be far too great. Thus, most seaside communities severely punish those who incur the wrath of sea elves. Only the most evil of people encourage the death of sea elves and dolphins. Reprisal for their murder is always swift and brutal; the elves tolerate not the killing of either brethren or friend.
Although they may survive on land, aquatic elves prefer not to do so, for it causes them immense pain. They can walk on land for only a few days before weakening and dying. In salt water, the sea elves return to normal within 15 minutes. In fresh water, an elf merely stops getting worse; they do not revert to normal until the elf enters salt water. The time spent in fresh water does not count against time away from the sea, and these elves may dwell in fresh water indefinitely. If they enter the water before their attributes are to decrease again, the water acts as a revitalizing force; the suffering period begins anew when they emerge from water.




Racial Traits

• +2 Dexterity, -2 Intelligence
• Base land speed of 30 feet.
• Superior Low-Light Vision(Ex)
• Immunity to sleep effects
• +2 racial bonus on saving throws against Enchantment spells or effects.
• +2 racial bonus on Listen, Search, and Spot checks.
• Automatic Searching: Passing within 5 feet of a secret or concealed door entitles you to a free Search check, as if you were actively looking for it
• Gills (Ex): You can survive out of the water for hours equal to your con score.
• Favored Class: Fighter

Vital Statistics

Regional Feats

Aquatic Shot, Breathing Link, Landwalker, Storm Magic, Sunken Song, Swim-by Attack, Agile, Communicator, Insightful, Spell Hand, Open Minded, Elf Dilettante, Focused Mind, Elflore, Noble Soul, Silent Method, Well Read, Arcane Schooling, Cosmopolitan, Magic in the Blood, Spellwise, Gift Of Tongues, Theocrat, Research, Education, Spirit of the Sea

Regional Weapons

Crossbow – Aquatic, Dagger, Longbow – Aquatic, Net, Trident, Harpoon, Steel Fins

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