Physical Description
Obsidian of skin, jet of hair, and ebony of eye, the Drow are the elves that long ago turned their back on the light of the Father. They are considered to be masters of evocation. Drow live underground, shunning the daylight. However, Drow can adapt to surface life, and once they do, their eyes turn from ebony to green, blue, violet, or gray. When angry or battle-mad, their eyes glow red. Drow with non-ebony eyes are often killed on sight by other Drow. Drow are extremely matriarchal and have complex familial makeup. A Drow male is expected to obey a ranking Drow female of his clan without hesitation. Drow average 5’0” in height and live approximately 700 years. Drow are typically shorter than other elves, and they retain the Dexterity common to elves. In all other respects, save their height and coloring, drow resemble their aboveground cousins.
Personality/Culture
Drow craftsmanship is truly a marvel to behold, wrought with strange and intricate designs. There is some debate as to whether or not the Drow were originally High Elves, Gray Elves, Wild Elf, or yet a fourth group altogether.
These females wield their tremendous power mercilessly. Using the threat of intense punishment, they keep the males cowed and submissive. They are the top of the social hierarchy; they jealously guard their power against lowly males who might try to take that power away. Since drow females have greater power than males and are physically stronger and more intelligent as well, the drow have a difficult time believing that males can hold power in other societies. Thus, they do not believe that any threat mustered by males could seriously threaten the drow.
Despite their evil nature, the society of the drow is rigidly structured and divided. Social strata and classifications are virtually immutable. A drow can advance in her caste, certainly, but cannot advance beyond it. The chaotic nature of the drow is most evident when one seeks advancement—an advancement typically made through death.
Drow constantly seek to improve their position in society. If it comes at the expense of another's life, so much the better—that makes one less drow to challenge the newcomer, and it ensures greater security in the new position.
Drow have an abiding hatred of all things aboveground, but nothing draws their wrath quite like the good elves. The drow take any chance they can to destroy other elves they encounter. Even the few evil elves aboveground are seen as enemies, and the drow do not hesitate to betray such a one when he or she has served a purpose.
Lands
Religion
Language
In addition to their spoken language, Drow also have a language made up of silent hand signals.
Racial Traits
(+1 LA)
Racial traits – Male –
• +2 Dexterity, -2 Constitution, +2 Intelligence, +2 Charisma
• Darkvision 60’
• Base land speed of 30 feet.
• Immunity to sleep effects
• Spell-like abilities: 1/day - dancing lights, darkness, faerie fire.
• Spell Resistance 12
• +2 racial bonus on saving throws against Enchantment spells or effects.
• +2 racial bonus on Listen, Search, and Spot checks.
• Automatic Searching: Passing within 5 feet of a secret or concealed door entitles you to a free Search check, as if you were actively looking for it
• +2 racial bonus on Will saves against spells and spell-like effects.
• Proficient with hand crossbow.
• Light Blindness(Ex): Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds you for 1 round. On subsequent rounds, you are dazzled as long as you remain in the affected area.
• Favored Class: Wizard
Racial traits – Female –
• +2 Dexterity, -2 Constitution, +2 Intelligence, +2 Charisma
• Darkvision 60’
• Base land speed of 30 feet.
• Immunity to sleep effects
• Spell-like abilities: 1/day - dancing lights, darkness, faerie fire.
• Spell Resistance 12
• +2 racial bonus on saving throws against Enchantment spells or effects.
• +2 racial bonus on Listen, Search, and Spot checks.
• Automatic Searching: Passing within 5 feet of a secret or concealed door entitles you to a free Search check, as if you were actively looking for it
• +2 racial bonus on Will saves against spells and spell-like effects.
• Proficient with hand crossbow.
• Light Blindness(Ex): Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds you for 1 round. On subsequent rounds, you are dazzled as long as you remain in the affected area.
• Favored Class: Cleric
Vital Statistics
Regional Feats
Agile, Acrobatic, Alertness, Deceitful, Stealthy, Improved Buckler Defense, Night Haunt, Spell Hand, Daredevil Athlete, Sly Fortune, Guerrilla Scout, Guerrilla Warrior, Quick Reconnoiter, Tunnel Fighting, Blooded, Deepseer, Elflore, Expert Dungeoneer, Sagacious Method, Daylight Adaptation, Dreadful Wrath, Fleet of Foot, Knifefighter, Magical Training, Resist Poison, Swift and Silent, Drow Eyes, Elfhunter, Highborn Drow, Hollow
Regional Weapons
Alchemy Blade, Chain – Drow Scorpion, Chain – Spiked, Claws – Scorpion, Courtblade – Elven, Crossbow – Hand, Dagger, Dagger – Barbed, Dart, Drow Long Knife, Fan – War, Fingerblade, Flail, Gauntlet – Scorpion Claw, Handaxe, Lajatang, Lightblade – Elven, Longsword, Longsword – Mercurial, Mace, Net, Pick, Rapier, Rapier – Quickblade, Razored Armor, Razored Shield, Scimitar, Scimitar – Double, Scourge, Shortbow – Composite, Sickle, Spiked Armor, Spiked Shield, Staff – Three Section, Straight Razor, Sword Cane – Rapier / Dagger, Whip, Whip-Dagger