High Elf

Physical Description

The High Elves are golden or silver of hair (though some do sport other hair colors) and blue or gray of eye. Like all ‘true’ elves, they are pale of skin. High Elves average 5’6” in height and live approximately 700 years.


They are skilled wizards, claiming to have invented the schools of enchantment and transmutation. The High Elves get along tolerably with the dwarves, and trade is common. High Elf craftsmanship is famed the world over, and most magical goods are of High Elves make. Craftsmen of the High Elves perfect their skills over the course of their long lives.
The most commonly seen of all elves, the high elves are also the most open and friendly. They have no compunction about traveling in the world outside their lands, and they do so much more often than other elves. Since they have the most contact with the non-elven world, they are welcome where other elves may not be.
While at first they may seem aloof and arrogant, a glimmer of true self can be learned with a little effort. High elves know the value of friendship and alliance with the other good races of the world. However, they are not always easily befriended. Many High Elves are cautious about trusting the shorter-lived races; quite a few learned to distrust humans and dwarves in their younger days. Thus, although High Elves serve the cause of good, one can never be sure of what the reception from them will be.
High Elves are very pale. Though they may spend a great deal of time outdoors, their skin simply doesn't tan, no matter how long they are in the sun. However, their skin is less a corpselike pallor than the color of new cream.
Their preferred weapon is the bow, but they are also adept with long and short swords. In battle, they wear their gleaming elven chain mail beneath cloaks "woven of the essence of the magic," which allows them to move silently, strike quickly, and then retreat.
High Elves strive to live in harmony with nature, and their cities are as much grown as built, utilizing the natural wonders of the landscape.




Racial Traits

• +2 Dexterity, -2 Constitution
• Base land speed of 30 feet.
• Low-Light Vision
• Immunity to sleep effects
• +2 racial bonus on saving throws against Enchantment spells or effects.
• +2 racial bonus on Listen, Search, and Spot checks.
• Automatic Searching: Passing within 5 feet of a secret or concealed door entitles you to a free Search check, as if you were actively looking for it
• Favored Class: Wizard

Vital Statistics

Regional Feats

Agile, Investigator, Negotiator, Persuasive, Communicator, Insightful, Spell Hand, Open Minded, Elf Dilettante, Focused Mind, Lightfeet, Elflore, Noble Soul, Silent Method, Well Read, Arcane Schooling, Cosmopolitan, Magic in the Blood, Spellwise, Gift Of Tongues, Theocrat, Research, Honor-Bound, Charming, Education

Regional Weapons

Courtblade – Elven, Dagger, Dart, Double Bow, Glaive, Greatbow – Composite, Guisarme, Halberd, Hammer – Lucerne, Javelin, Lajatang, Longbow – Composite, Longsword, Quarterstaff, Ranseur, Rapier, Shortbow – Composite, Sword – Two Bladed, Sword – Short, Sword Cane – Dagger / Rapier, Thinblade – Elvish, Lightblade - Elven

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