Wild Elf

Physical Description

Wild
Red or brown hair, green eyes, and skin that tans and is often tattooed, the wild elves are notably different from ‘true’ elves.

Personality/Culture

Wild elves dwell in primordial forests and shun the trappings of civilization. The Gray Elves often enslave wild elves in an attempt to ‘civilize’ them, and brand those that reject servitude as dark elves. Wild elves average 5’6” in height and live approximately 600 years.
Although wild elves are descended from the same stock as the other elves, they are far more primitive than their kin. Their lives are geared toward the simple matter of survival in the woodlands, rather than enjoyment. Yet sylvan elves find that this life, more than anything else, gives them their greatest pleasure. Not for them the sophistication of art and delicate music. They prefer a simpler life. Their music is that of wind through leaves, the howl of wolves, and the cries of birds. Their art—in the form of tattoos—is inspired by the everchanging cycle of seasons.
Wild elf clothing is much less gaudy than one would normally expect from an elf. The focus of their clothing is to allow the wearer to blend with the woods easily. A typical outfit is dark brown and green, or tan and russet in fall. Winter finds sylvan elves wearing white leather so that they can hide in snow.
Wild elf celebrations involve oak wine, bonfires, dancing to wooden drums, and singing. The carousing is primitive, even savage, but fiercely exciting to them. Their every instinct is aroused, taking them back to the roots of nature.
Wild elves are often described as wild and temperamental. This is true to the extent that these elves are a very emotional people. They live with their hearts, not their minds as do the Gray Elves. Whatever they feel, they know it is the right answer. Logic plays little part in their lives, for logic cannot save one from the charging boar or the falling tree. Intuition and strength are all that counts in the wildwood.
Wild elves are an independent folk and do not lightly brook intruders into their forests. Anyone who even draws near to a Wild elf encampment (within three miles) will have a constant, unseen escort of at least two Wild elves (possibly more) until the intruder leaves the area. Unless the camp is directly threatened, the Wild elves will usually leave the intruder strictly alone. Often of the time Wild elves will allow trespassers to know that they are being watched.
If those encroaching the encampment draw too near and evince hostile intent, the wood elves have no compunctions about utterly destroying them. Wild elves are extraordinarily reclusive. They have no wish to let others expose them or their lifestyle to the harsh scrutiny of the civilized world. Therefore, they may even destroy those who bear the wild elves no particular ill will. They feel this is the only way to ensure their lives and privacy.
Although they are of elven descent, wood elves tend toward total neutrality. This is not out of any inherent evil, but only out of a desire to be left alone. They do not care about the proceedings in the outer world; only when such acts impact their realm do the wood elves take interest. Even then, that interest is only in removing the nuisance and in returning to the wildlands as quickly as possible. Other elves break their solitude without suffering potential death.
Wild elves associate more often with the animals of the forest than with any other beings. They have giant owls guarding their tent homes or, rarely, giant lynxes. Their isolationist tendencies have corrupted the only racial language they know (Elvish); however, some do learn the languages of various creatures of the forest.
Wild elves are definitely the least friendly of all the surface elves, and are known to use poison to defend their lands. Rumors that the Wild elves are cannibals remain unconfirmed.

Lands

Religion

Language

Racial Traits

• +2 Dexterity, -2 Intelligence
• Base land speed of 30 feet.
• Low-Light Vision
• Immunity to sleep effects
• +2 racial bonus on saving throws against Enchantment spells or effects.
• +2 racial bonus on Listen, Search, and Spot checks.
• Automatic Searching: Passing within 5 feet of a secret or concealed door entitles you to a free Search check, as if you were actively looking for it
• Favored Class: Sorcerer

Vital Statistics

Regional Feats

Alertness, Animal Affinity, Self-Sufficient, Stealthy, Able Sniper, Dreamtelling, Blooded, Jungle Fighter, Raider’s Spirit, Fleet of Foot, Forester, Swift and Silent, Treetopper, Brachiaton, Oral History

Regional Weapons

Atlatl, Axe – Throwing, Boomerang, Club, Dagger, Duom, Handaxe, Harpoon, Javelin, Kukri, Longbow, Longbow – Composite, Spear, Shortspear, Shortbow – Composite, Scimitar, Sling, Quarterstaff, Sword – Short Broadblade

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