Non-Core Feats

These feats are from campaign specific books. Some may show up on regional feat lists. If you really, really, really want one of these feats, ask and I may okay it.

Dragon Magazine

General Feats

Atlan's Mark Meet Regional Requirement (not verified) : Chance to stabilize improves to 50%, +1 to saves against energy drain or death
Badge of Bondage Meet Regional Requirement (not verified) : +1 Insight bonus on Fort and Will saves, +2 Bluff
Bareback Soul Meet Regional Requirement (not verified), Ride ranks 1 : No penalty when bareback. Guide mount with knees without failure. +1 with ranged weapon when riding bareback.
Blackmoorian Rhymes Meet Regional Requirement (not verified) : +2 Knowledge Arcana. Roll extra D20 when making bardic lore, ignore lower.
Blood of Kord Meet Regional Requirement (not verified), Ability to Rage : Gain pool of CL damage points to add to any attack while raging
Blooded (DM) Meet Regional Requirement (not verified) : +2 on initiative, +2 on Spot
Border Watch Meet Regional Requirement (not verified) : +2 on Spot, +5 on Profession (soldier)
Born Follower Meet Regional Requirement (not verified) : +2 morale bonus on attack and save vs. fear w/in 30' of ally w/ Leadership
Celestial Scion Meet Regional Requirement (not verified) : Benefits based on the selected House of origin
Companion Guard Style Meet Regional Requirement (not verified), Base Attack bonus +4, Proficient with Longsword or longspear, and bows. (not verified) : Dex modifier instead of STR for longsword or longspear attack rolls. +2 to confirm with bows.
Deepseer Meet Regional Requirement (not verified) : Darkvision 30' or +30
Defensive Expert Meet Regional Requirement (not verified) : +2 AC when cover, +3 dodge when fight defensive
Desert Fighter Meet Regional Requirement (not verified) : +2 dodge in deserts
Driftwalker Meet Regional Requirement (not verified) : Move normally and with no tracks in snow
Dwarflore Meet Regional Requirement (not verified) : +1 bonus to all Knowledge skills and one craft skill
Ehlonna's Way Meet Regional Requirement (not verified) : +3 to Hide/Survival in woodland areas. +4 on attacks vs. enemies in plant cover
Elemental Focus Meet Regional Requirement (not verified) : Your Air, Fire, Earth, Water spells gain +1 DC
Elflore Meet Regional Requirement (not verified) : +1 on all Knowledge and Spellcraft checks
Exercises of Arnd Meet Regional Requirement (not verified), Toughness : Gain one of three bonuses after 8 hours rest
Expert Dungeoneer Meet Regional Requirement (not verified) : +4 Competence bonus on saves vs. mechanical traps
Faerie Mysteries Initiate Meet Regional Requirement (not verified) : Practice ritual with a partner to gain one of several bonuses
Fiendsign Meet Regional Requirement (not verified) : Outsiders take -2 on saves vs. your spells; you gain +2 CL on SR vs. evil outsiders.
Giantkiller Meet Regional Requirement (not verified) : +2 Dodge and +4 to confirm crits vs. Giants
Gnomelore Meet Regional Requirement (not verified) : +1 bonus on all Perform and Knowledge checks
Great Fervor Meet Regional Requirement (not verified) : Reroll failed save once per day, add Wisdom to second save. Must accept second roll.
Greyhawk Method Meet Regional Requirement (not verified), ability to prepare and cast arcane spells (not verified) : Add 4 spells per level to spellbook. Bonus wizard feats list includes more options.
Halfling Lore Meet Regional Requirement (not verified) : +2 Knowledge (local) and (history), +4 Profession (Cook)
Heir of Lendore Meet Regional Requirement (not verified) : +2 to the DC for all divination spells you cast.
Horselore Meet Regional Requirement (not verified) : +3 to Ride and Handle Animal checks w/ horses. Horses have initial attitude of Friendly.
Jinnbond Meet Regional Requirement (not verified) : Benefit to saves and DC of certain spells based on type chosen.
Jungle Fighter Meet Regional Requirement (not verified) : +2 Dodge when fighting in jungle terrain
Landless Nobility Meet Regional Requirement (not verified) : Max starting gold and +4 on char checks with members of homeland
Lays of the Northern Adepts Meet Regional Requirement (not verified) : Dispel check against your spells is 13+spell's caster level
Lore of the Ur-Flan Meet Regional Requirement (not verified) : Add +2 to the DC for your necromancy spells.
Mercantile Background (DM) Meet Regional Requirement (not verified) : +2 on all Appraise and to one Craft or Profession skill
Mercenary Background Meet Regional Requirement (not verified) : Speak Language is a class skill, +2 on all Knowledge (Local) checks.
Mountain Fighter Meet Regional Requirement (not verified) : +2 dodge when fighting in mountains
Nexus Method Meet Regional Requirement (not verified), ability to prepare and cast arcane spells (not verified) : May lose a memorized spell to cast a Summon Monster at the same level or lower. Gain additional feat choices for Wizard bonus feat selection.
Noble Soul Meet Regional Requirement (not verified) : Gain +1 on Will saves, +2 on Diplomacy checks
Orc Blooded Meet Regional Requirement (not verified) : Darkvision 30', Barbarian favored class, considered orc.
Pureblooded Suel Meet Regional Requirement (not verified) : +1 Intimidate and on saves vs. spells and spell-like effects. +2 on Charisma-based checks with Scarlet Brotherhood members.
Raider's Spirit Meet Regional Requirement (not verified) : +4 on saves against fear, +2 on Intimidate checks.
Rapscallion Meet Regional Requirement (not verified), Int 13+ : Also add Intelligence modifier to Bluff checks
Rhennlore Meet Regional Requirement (not verified) : +1 on all Tumble and Knowledge checks
Rustic Charm Meet Regional Requirement (not verified) : Suffer no diplomacy social class penalties. -2 to the Sense Motive of others.
Sagacious Method Meet Regional Requirement (not verified), ability to prepare and cast arcane spells (not verified) : +4 bonus to deciphering and using scrolls, gain additional choices for Wizard bonus feats
Second Sight Meet Regional Requirement (not verified) : Spell-like ability: Augury as Cleric 3, 1/day
Shadowbound Meet Regional Requirement (not verified) : +2 to hide. Once per day, Empower a spell with Shadow descriptor
Silent Method Meet Regional Requirement (not verified) : +2 on all Dispel and Break Enchantment checks; gain extra choices for Wizard bonus feats.
Spirit of the Sea Meet Regional Requirement (not verified) : +8 on all Survival checks while aboard a boat or ship
Tested Meet Regional Requirement (not verified), Faerie Mysteries Initiate (not verified), Character level 10th : +2 to Char checks with elves, gain one additional power
Tongue of Mouqul Meet Regional Requirement (not verified) : +3 to Bluff checks related to business dealings
Troll Blooded Meet Regional Requirement (not verified), Toughness : Gain Regeneration 1, fatigued when in sunlight
Vathrin Stigmata Meet Regional Requirement (not verified), patron deity Vathiris : Seep tar substance that heals 1/day
Vatun's Touch Meet Regional Requirement (not verified) : Protected against cold effects, DCs do not increase for exposure
Wastri's Blessing Meet Regional Requirement (not verified) : Hold breath for 3xCON rounds. Leave no trail in swamps
Well Read Meet Regional Requirement (not verified) : All knowledge skills are class skills.
Well Traveled Meet Regional Requirement (not verified) : Gain 2 ranks in Knowledge (local) and can use skill in place of Diplomacy
World Weary Meet Regional Requirement (not verified) : +4 Competence bonus vs. fear. Treat fear conditions as one rank lower
Zagyg's Favor Meet Regional Requirement (not verified) : +4 bonus on will saves vs. compulsions

Player's Guide to Faerun

Regional Feats

Arcane Schooling Meet Regional Requirement : The chosen spellcasting class is also considered a favored class. Additionally, you can activate spell trigger magic items as if you had a level in the selected class.
Artist Meet Regional Requirement : Gain +2 on Perform and Craft checks, can use bardic music 3 more times per day.
Axethrower Meet Regional Requirement : Use Strength modifier instead of Dex modifier on attack rolls with thrown weapons.
Blooded Meet Regional Requirement : Gain +2 on initiative and +2 on Spot checks, can't be shaken.
Bloodline of Fire Meet Regional Requirement : Gain +4 on saves against fire effects, and +2 to save DCs for [fire] spells.
Bullheaded Meet Regional Requirement : Gain +2 on Will saves, can't be shaken.
Cosmopolitan Meet Regional Requirement : Gain +2 on Bluff, Gather Information, and Sense Motive checks.
Dauntless Meet Regional Requirement : Gain +5 hit points.
Daylight Adaptation (See Races of Eberron) : Ignore vulnerability to sunlight or bright light.
Discipline Meet Regional Requirement : Gain +2 on Will saves and Concentration checks.
Dreadful Wrath Meet Regional Requirement : Gain frightful presence when you attack.
Education (see Eberron Campaign Setting) : Gain +2 on two Knowledge skills of your choice, all Knowledge skills are class skills.
Ethran Female, human(Rashemen) : Gain +2 on Handle Animal and Survival, +2 on Charisma-based checks against Rashemi, can participate in magic circle.
Fearless Meet Regional Requirement : Immune to fear effects.
Fleet of Foot Meet Regional Requirement : Gain +10 to land speed.
Foe Hunter Meet Regional Requirement : Gain +2 on Bluff, Listen, Sense Motive, Spot, Survival and weapon damage checks against designated foe.
Forester Meet Regional Requirement : Gain +1 on Hide, Listen, Move Silently, and Spot checks (+3 while in forest terrain).
Forgeheart Meet Regional Requirement : Gain resistance to fire 5.
Furious Charge Meet Regional Requirement : Gain +4 bonus on charge attacks.
Horse Nomad Meet Regional Requirement : Proficient with light lance, scimitar, and composite shortbow, +3 on Ride checks.
Knifefighter Meet Regional Requirement : No penalty for using a light weapon to attack a grappled foe.
Luck of Heroes Meet Regional Requirement : Gain +1 luck bonus on all saving throws and +1 luck bonus to AC.
Magic in the Blood Meet Regional Requirement : Use spell-like abilities 3/day instead of 1/day.
Magical Training Int 10+ or Cha 10+, Meet Regional Requirement : Cast three 0-level spells per day.
Mercantile Background Meet Regional Requirement : Sell items at 75% list price; 1/month buy one item at 75% offered price.
Militia Meet Regional Requirement : Proficient with all Martial Weapons.
Mind Over Body Meet Regional Requirement : Use Int or Cha modifier to determine hp at 1st level; gain 1hp when you learn a metamagic feat; +1 insight bonus to AC.
Otherworldly Meet Regional Requirement : Type changes to Outsider(native).
Resist Poison Meet Regional Requirement : Gain +4 on Fortitude saves against poison.
Saddleback Meet Regional Requirement : You can take 10 on Ride checks, and use your Ride check result as your Reflex save.
Silver Palm Meet Regional Requirement : Gain +2 on Appraise, Bluff, and Sense Motive checks.
Smooth Talk Meet Regional Requirement : Take -5 penalty on rushed Diplomacy checks instead of -10.
Snake Blood Meet Regional Requirement : Gain +2 on Reflex saves, +2 on Fortitude saves against poison.
Spellwise Meet Regional Requirement : Gain +2 on Knowledge(arcana) and Spellcraft checks, and +2 on saves against illusion spells and effects.
Stormheart Meet Regional Requirement : Gain +2 on Balance and Profession(sailor) checks, +1 dodge bonus on ships, and ignore movement penalty while on ships.
Street Smart Meet Regional Requirement : Gain +2 on Gather Information, Intimidate, and Sense Motive checks.
Strong Soul Meet Regional Requirement : Gain +1 on Fortitude and Will saves, +3 against death effects, energy drain, and ability drain attacks.
Surefooted Meet Regional Requirement : Gain +2 on Climb and Jump checks, and ignore movement penalty for ice and slopes.
Survivor Meet Regional Requirement : Gain +2 on Fortitude saves and Survival checks.
Swift and Silent Meet Regional Requirement : No Penalty on Hide and Move Silently checks when you move at your normal speed.
Tattoo Focus Specialized in a school of magic, Meet Regional Requirement : Add +1 to save DC and spell penetration with specialized school.
Thug Meet Regional Requirement : Gain +2 on initiative checks, and +2 on Appraise and Intimidate checks.
Thunder Twin Meet Regional Requirement : Gain +2 on Diplomacy and Intimidate checks, you have a twin.
Tireless Meet Regional Requirement : Ignore fatigue and reduce exhaustion to fatigue.
Treetopper Meet Regional Requirement : Gain +2 on Balance and Climb checks, retain Dex bonus to AC while climbing.
Twin Sword Style Proficient with Martial Weapons, Meet Regional Requirement : Gain +2 shield bonus on AC against designated opponent while fighting with two swords.

General Feats

Arcane Preparation (see Complete Arcane) : Apply metamagic feats to prepared spells ahead of time.
Blessed of the Seven Sisters Able to cast 6th-level arcane spells : Increases spell list of chosen arcane spellcasting class.
Favored of the Zulkirs Red Wizard 5th, Corrupt Spell : Reduces your ability damage for casting a corrupted spell by 1 point.
Gift of Discernment : Duplicates knowledge provided by phylactery of faithfulness.
Initiate of Bane Cleric level 5th, patron Bane : Gain frightful presence, add spells to cleric spell list.
Initiate of Cyric Cleric level 3rd, patron Cyric : Gain immunity to fear, add spells to cleric spell list.
Initiate of Gond Cleric level 1st, patron Gond : Add Disable Device and Open Lock to cleric class skills, add spells to cleric spell list.
Initiate of Helm cleric or paladin level 5th, patron Helm : Gain benefit of Combat Reflexes feat, add spells to cleric or paladin spell list.
Initiate of Ilmater cleric or paladin level 7th, patron Ilmater : Grant temporary hit points with cure spells, add spells to cleric or paladin spell list.
Initiate of Lathander Cleric level 1st, patron Lathander : Spontaneously cast light spells, add spells to cleric spell list.
Initiate of Malar Cleric or druid level 3rd, patron Malar : Gain benefit of Augment Summoning feat, add spells to cleric or druid spell list.
Initiate of Mystra Cleric level 3rd, patron Mystra : Cast spells even in a dead magic zone or antimagic field, add spells to cleric spell list.
Initiate of Nature Cleric or druid level 5th, patron Eldath, Mielikki, or Silvanus : Rebuke/Command plant creatures, add spells to cleric or druid spell list.
Initiate of Selune Cleric, druid, Harper Agent, Hathran, or Ranger level 3rd, patron of Selune : Cast augury and divination spells at +5 caster level, add spells to cleric, druid, Harper Agent, Hathran, or Ranger spell list.
Initiate of Tyr Cleric level 7th, patron Tyr, War domain : Gain +1 bonus on damage rolls with longsword, add spells to cleric spell list.
Lliira's Blessing Escape Artist 1 rank, Nimbus of Light : Gain +2 sacred bonus on Escape Artist checks and saves against effects that leave you paralyzed, held, or entangled.
Magical Artisan Any Item creation feat. : Make item for 75% Item creation costs.
Portal Master Craft Wondrous Item : Create portal for 50% portal creation cost, stabilize malfunctioning portals.
Reactive Counterspell Improved Counterspell, Improved Initiative. : Counterspell once per round without readying an action to do so.
Shadow Weave Magic Wis 15+ or patron deity (Shar) : Gain +1 on save DC and spell penetration with enchantment, illusion, and necromancy spells;-1 caster level with evocation and transmutation spells; can't use light spells.
Signature Spell Spell Mastery : Spontaneously convert prepared spells into chosen spell.
Spell Thematics Arcane spellcaster level 1st : Gain +4 to Spellcraft DC to identify your spells, +1 caster level with thematic spells.
Spellcasting Prodigy (Cha) Can only be taken at 1st level : Treat primary spellcasting ability score as 2 higher for bonus spells.
Spellcasting Prodigy (Int) Can only be taken at 1st level : Treat primary spellcasting ability score as 2 higher for bonus spells.
Spellcasting Prodigy (Wis) Can only be taken at 1st level : Treat primary spellcasting ability score as 2 higher for bonus spells.
Spider Bite Verminfriend, patron Lolth : Your saliva becomes poisonous.
Touch of Hate Vile spell, able to cast 5th-level divine spells, patron Bane : You can transform an animal into a beast of Bane with a touch.

Item Creation Feats

Inscribe Rune Int 13+, appropriate Craft skill, divine spellcaster level 3rd. : You can cast any divine spell you have prepared as a rune.

Metamagic Feats

Delay Spell (See Complete Arcane) : Set your spell for a 1- to 5-round delay after casting.
Innate Spell (See Complete Arcane) : Use one spell 3/day as a spell-like ability.
Insidious Magic Shadow Weave Magic : Weave user must make a level check to detect your spells.
Pernicious Magic Shadow Weave Magic : Gain +4 on spell penetration against Weave users.
Persistent Spell (See Complete Arcane) : Extends spell's duration to 24 hours.
Tenacious Magic Shadow Weave Magic : Dispel DC of your spells is 15+your level against Weave users.
Twin Spell (See Complete Arcane) : Spell takes effect twice on target or area.

Magic of Faerun

Spell Girding : Any dispel checks against your spells are made with a -2 penalty.
Spellfire Wielder Must be chosen at first level. : You can use spellfire to absorb spell energy, fire destructive blasts, or heal others, as described in the Spellfire section of the Magic of Faerun.

Item Creation Feats

Attune Gem Int 13, Craft (gemcutting) skill, arcane spellcaster level 3rd. : You can store an arcane spell in a gem.

Races of Faerun

Regional Feats

Aftersight Meet Regional Requirement : As a full-round action, you can attempt to invoke a vision of the past tied to the local area in which you are standing.
Ancestral Spirit Meet Regional Requirement You receive a +2 bonus on all Heal and Knowledge (history) checks.
Arachnid Rider Meet Regional Requirement " : You receive a +2 bonus on all Handle Animal and Ride (any arachnid) checks. You may use the Handle Animal skill to affect monstrous spiders of Large size or smaller."
Arctic Adaptation Meet Regional Requirement " : You receive a +4 bonus on saving throws against cold effects. You also gain a +1 bonus on all Hide, Move Silently, Search, and Spot checks on the ice and snow."
Azerblood Meet Regional Requirement : You receive a +4 bonus on saving throws against fire effects. You also receive a +1 bonus on Craft (armorsmithing, blacksmithing, and weaponsmithing) checks.
Batrider Meet Regional Requirement : You receive a +2 bonus on Handle Animal and Ride (dire bat) checks.
Caravanner Meet Regional Requirement " : You receive a +2 bonus on all Handle Animal and Knowledge (geography) checks."
Disentangler Meet Regional Requirement : You receive a +2 bonus on all Escape Artist checks and a +2 bonus on opposed grapple checks.
Drow Eyes Meet Regional Requirement : You gain darkvision 120 ft.
Genie Lore Meet Regional Requirement : Choose one type of energy: acid, cold, electricity, or fire. You add +1 to the DC of saving throws for any sorcerer spells with the energy type descriptor that you cast.
Gift Of Tongues Meet Regional Requirement : You are not limited to the bonus languages of your region. Speak Language is always a class skill for you. You gain a +1 bonus on all Decipher Script and Sense Motive checks. You gain 2 extra bonus languages to start.
Grim Visage Meet Regional Requirement : You gain a +2 bonus on Intimidate and Sense Motive checks.
Harem Trained Meet Regional Requirement : You receive a +2 bonus on Diplomacy and Perform cheeks.
Iron Mind Meet Regional Requirement, Wis 13+ : You receive a +4 bonus on saving throws against psionic effects, such as those employed by a mind flayer or yuan-ti, and a +1 bonus on Will saves.
Jotunbrud Meet Regional Requirement : Whenever you receive a modifier based on your size on an opposed roll, you are treated as Large if that’s advantageous to you. You are also considered to be Large when determining whether a monster’s special attacks based on size affect you.
Jungle Stamina Meet Regional Requirement : You receive a +2 bonus on all Survival checks and a +2 bonus on Fortitude saves versus disease.
Landwalker (see Stormwrack) : You can survive out of water for 3 hours per point of Constitution. After this point you must make a Fortitude saving throw each hour (DC 15, +1 for each previous check) or you begin to suffocate.
Metallurgy Meet Regional Requirement : You receive a +3 bonus on all Craft (armorsmithing, blacksmithing, or weaponsmithing) checks.
Nobody's Fool Meet Regional Requirement, Wis 13+ : You gain a +2 bonus on all Sense Motive checks and Gather Information checks.
Oral History Meet Regional Requirement : You get a +2 bonus on all Knowledge (history) and Perform checks
Plague Resistant Meet Regional Requirement : You get a +4 resistance bonus on saving throws against disease and spells or effects that produce disease. This bonus applies on saving throws to fight off ability damage from disease, as well as saving throws against the initial exposure to the disease.
Shadow Shield Meet Regional Requirement : You get a +2 bonus on all saving throws against spells and spell-like abilities with the shadow descriptor. You also get a +2 bonus on all saving throws against the Shadow Weave. These benefits stack with each other.
Shadow Song Meet Regional Requirement : You get a +1 bonus to the DC of Enchantment and Sonic spells you cast. You get a +1 bonus on caster level checks to overcome spell resistance for these schools and spells. These bonuses stack with bonuses from the Shadow Weave Magic feat.
Skyrider Meet Regional Requirement You receive a +2 bonus on Handle Animal and Ride (hippogriff) checks
Spire Walking Meet Regional Requirement : You get a +2 bonus on all Balance and Jump checks.
Stoneshaper Meet Regional Requirement : You receive a +2 bonus on Craft (stonemasonry) checks and a +2 bonus on Stonecunning checks.
Theocrat Meet Regional Requirement You get a +2 bonus on all Diplomacy and Knowledge (religion) checks.

General Feats

Blood of The Warlord Orc, Base Leadership score of 10+ : You gain a +2 bonus on all Diplomacy and Intimidate checks made to influence orcs. Additionally, as long as you are visibly leading them, all your followers gain a +1 morale bonus on their attack rolls and Will saving throws
Breathing Link (See Stormwrack) : As a free action on your turn, you may select one creature within 5 feet of you and give that creature the ability to breathe water as easily as you do.
Calishite Elementalist : You gain +1 caster level when casting a spell from the Air tradition or Fire tradition, depending on which tradition you select when you choose this feat. This bonus caster level allows you to exceed the normal maximum damage allowed by a spell.
Celestial Bloodline Aasimar, Base Fort, Ref, and Will +1 : You gain the ability to use protection from evil three times per day and bless once per day as spell-like abilities with a caster level equal to your character level.
Chondathan Missionary Chondathan human, ability to cast divine spells " : You gain +1 caster level when casting a spell from the listed spells, or +2 caster level if you’re actually using the spell to proselytize to a reasonably receptive audience (indifferent attitude or better)."
Deepening Darkness Able to create darkness as a racial ability The darkness you create with your racial ability is treated as deeper darkness for the purpose of countering or being countered by spells such as daylight. You may now use it 3x/day.
Duergar Mindshaper Gray dwarf " : You gain +1 spell power (+1 on save DCs and a +1 bonus on checks to overcome spell resistance) on enchantment spells and spell-like abilities."
Eldritch Linguist Illuskan human, ability to cast divine spells : You gain +1 caster level when casting one of the listed spells.
Elemental Bloodline Base Fort +4, Genasi (air, earth, fire, or water) : You gain a +4 saving throw bonus on saving throws against poison, sleep, paralysis, or stunning. You also have a chance to turn a critical hit or a sneak attack against you into a normal hit (as if you were wearing light fortification armor).
Enervative Healing Fey'ri, ability to use enervation as a spell-like ability : When you use your enervation ability, you may choose to touch an opponent instead of firing a ray, making a melee touch attack to do so. You heal 5 hit points for every negative level the target gains from this attack.
Eyes Of Light Aasimar, Celestial Bloodline : Once per day you may fire a ray of searing light from your eyes as a spell-like ability. Your caster level for this ability is your character level.
Fiendish Bloodline Fey'ri, tanarukk, tiefling, Base Fort, Ref, and Will +1 : You gain the ability to cast protection from good three times per day and bane once per day as spell-like abilities with a caster level equal to your character level.
Forest Gnome Phantasist Forest gnome : Your Illusion (pattern) and Illusion (phantasm) spells and spell-like abilities gain +1 spell power (+1 on save DCs and +1 bonus on checks to overcome spell resistance).
Gold Dwarf Dweomersmith Gold dwarf : You gain +1 caster level when casting a spell that creates a weapon or enhances an existing one.
Hammer Fist Dwarf, Str 13, Improved Unarmed Strike : You add one and a half times your Strength bonus or your damage when you hit with an unarmed strike. This extra damage does not apply if you make a flurry of blows attack or you are holding anything in either hand.
Headlong Rush Orc or half-orc, BAB +4 : Instead of a normal charge attack, you can perform a headlong rush that deals double damage to the target, but provokes AoO's from all within 5' of the path and the target.
Healing Flames Base Will +3, Fire Genasi or Tanarukk : When you use your control flame spell-like ability, you instead may touch the flame and heal yourself a number of hit points of damage depending upon the size of the fire.
Highborn Drow (See Underdark) : You may use detect good, detect magic, and levitate once per day as spell-like abilities with a caster level equal to your character level.
Hin Wandermage Lightfoot Halfling : You gain +1 caster level when casting a spell that helps you travel. If you are a wizard, you gain a spell in your tradition for free when you become able to cast it. This does not count against the two free spells at each class level.
Improved Energy Resistance Naturally resistant to a form of energy (acid, cold, electricity, fire, sonic) (not verified) " : Your resistance to that type of energy increases by 1 step."
Improved Levitation Naturally able to levitate as a spell-like ability(not verified) : You may use your levitate spell-like ability in 10-minute increments instead of all at once. The number of times per day you may now use the ability at this shorter duration is equal to your caster level.
Infernal Bargainer Outsider : Whenever you cast commune, contact other plane, legend lore, or vision, you gain +2 caster level because you are known to the entities answering your entreaties.
Light To Daylight Able to use light as a spell-like ability (not verified) : When using your spell-like ability to create light, you may instead create daylight. You may now use the ability 3x per day.
Lightbringer Damaran human, able to cast divine spells, able to turn undead : Whenever you cast a spell, you can expend three of your daily turn attempts to infuse the spell with positive energy. Each round you do this immediately prior to casting the spell, you gain +2 spell power.
Lolth's Blessing Drow Elf, Wis 15, patron deity Lolth, able to cast 3rd-level divine spells : You may use clairaudience/clairvoyance, detect lie, dispel magic, and suggestion once per day as spell-like abilities with a caster level equal to your character level.
Low Blow Dodge, Mobility, BAB +4 : As a full-round action, you can enter an area occupied by someone at least one size larger than you. You make a single melee attack at your highest attack bonus, your opponent is considered flat-footed for this attack.
Improved Low Blow Dodge, Mobility, Low Blow, BAB +4 : Using the Low Blow feat does not provoke an attack of opportunity when you move into an opponent’s square to perform the attack.
Might Makes Right Str 13, Leadership : Add your Strength bonus to your leadership score for the purposes of determining how many followers you may have with the Leadership feat.
Outsider Wings Aasimar or tiefling, Base Fort, Ref, and Will +2, Celestial Bloodline or Fiendish Bloodline : You gain wings (feathered if an aasimar, batlike if a tiefling), allowing you to fly at your land speed (average maneuverability). A medium or heavy load that would reduce your land speed reduces your fly speed a proportionate amount.
Planetouched Animal Affinity Aasimar, tiefling, earth genasi : Choose a divine ancestor. You gain a +4 bonus on Wild Empathy and Handle Animal checks when dealing with similar animals. You may make untrained Wild Empathy checks to affect such animals, as well as celestial or fiendish animals as if they were animals.
Primitive Caster (See Frostburn) : This feat only functions when you cast a spell that does not already have a verbal, somatic; or material component. For each one, you increase the effective level of the spell by +1. You can only add a component that’s not already present in the spell.
Rapid Swimming (See Stormwrack) : Your swim speed increases by 20 feet.
Reckless Offensive BAB +2, Power Attack : Before making attack rolls for a round, you may choose to take a -4 penalty to your AC during the round to gain a +2 competence bonus on all melee attacks in the same round. The penalty to AC and bonus on melee attacks apply until your next action.
Rock Gnome Trickster Rock Gnome : Your Illusion (glamer) spells and spell-like abilities gain +1 spell power (+1 on save DCs and +1 bonus on checks to overcome spell resistance).
Runesmith 4 ranks in Craft (rune) : You can make runes that take the place of traditional material components for spells you cast. The runes cost 1 gp each and have a Craft (rune) DC of 15. Unlike a material component, a rune does not disappear when you cast a spell.
Sacred Tattoo Patron deity from the Mulhorandi or Untheric pantheon (not verified) : Add +1 to the DC for all saving throws against spells you cast in an area consecrated/desecrated or hallowed/unhallowed to your deity. You get a +1 bonus on caster level checks to beat a creature’s spell resistance when casting spells in such areas.
Shield Dwarf Warder Shield dwarf : You gain +1 caster level when casting a spell that creates or enhances a suit of armor or a shield. Additionally, any magic armor or shield you create costs 5% less gold pieces to make. The experience point cost is unaffected.
Southern Magician Mulan human, ability to cast 2nd-level spells : Once per day per two spellcaster levels, you can cast a divine spell as an arcane spell, or vice versa.
Spell-like Ability Focus Spell-like ability (not verified) : Add +2 to the DC for all saving throws against the spell-like ability on which you focus.
Spell-like Ability Focus x2 Spell-like ability (not verified) : Add +2 to the DC for all saving throws against the spell-like ability on which you focus.
Spell-like Ability Focus x3 Spell-like ability (not verified) : Add +2 to the DC for all saving throws against the spell-like ability on which you focus.
Staggering Strike (see Complete Adventurer) : If you hit with a sneak attack, you may forgo a variable number of dice of sneak attack damage to deliver a serious . The victim becomes staggered for a number of rounds equal to one-third the number of dice of damage you choose to forgo .
Stone Colossus Base Fort +3, earth genasi : When you use the attack action or full attack action in melee, you can take a penalty of as much as -5 on your attack and add the same number (up to +5) to your Armor Class as a natural armor bonus.
Stone Slide Base Fort +4, earth genasi : Instead of using your spell-like ability to pass without trace, you may instead meld into stone as a 5th-level druid. This uses your ability to pass without trace for the day.
Stoneblood Con 13, Urdunnir Dwarf : When dying, you have a 50% chance per round to stabilize and stop bleeding to death.
Stonewalker Fist Improved Unarmed Strike, Urdunnir Dwarf : By altering the structure of your fists you may ignore up to a +4 armor bonus due to metal or stone armor or shields. You cannot use this ability on creatures with the earth subtype. Using this ability is a free action.
Stonewalker Fist x2 Improved Unarmed Strike, Urdunnir Dwarf : By altering the structure of your fists you may ignore up to a +4 armor bonus due to metal or stone armor or shields. You cannot use this ability on creatures with the earth subtype. Using this ability is a free action.
Summon Earth Elemental Deep gnome, character level 6th : Once per day, you may summon an earth elemental. If acting alone, you may only summon a Small earth elemental. For each additional deep gnome employing this feat in conjunction with you, you may summon an earth elemental one size larger.
Svirfneblin Figment Master Deep gnome : Your Illusion (figment) spells and spell-like abilities gain +1 spell power (+1 on save DCs and +1 bonus on checks to overcome spell resistance).
Talfirian Song Bardic music class feature, Heighten Spell, Tethyrian human : By expending uses of your bardic music, you can heighten your illusion spells without using higher-level spell slots. For each use of your bardic music you expend, you can increase the effective level of that spell by +1.
Tattoo Magic Craft (calligraphy) or Craft (painting) skill, spellcaster level 3rd : You can create a tattoo of any spell of 3rd level or lower that you know and that targets a creature or creatures. Creating a tattoo takes 1 hour, and it must be inked onto a creature with a corporeal body.
Water Adaptation (See Stormwrack)

Underdark

General Feats

Axeshield Grimlock : +2 Dodge bonus to AC with battleaxe full attack
Bowslinger Base attack bonus +1 : +2 bonus on attacks against flat-footed opponents
Caustic Adaptation Kuo-toa : Bite attacks have 1d4 acid damage dealt to attacker
Caver : +2 bonus on Heal and Survival checks in the Underdark
Elfhunter Drow : Bonus on damage and Improved Critical against 1 elf subrace
Enhanced Adhesive Kuo-toa : +2 bonus on Reflex DC's against adhesive
Exotic Armor Proficiency (See Races of Stone) : No armor check penalty on attack rolls
Familiar Spell Spell Mastery : 1 extra spell per day
Familiar Spellx2 Spell Mastery : 1 extra spell per day
Familiar Spellx3 Spell Mastery : 1 extra spell per day
Highborn Drow Drow, base Will save +2 : Detect Good, Detect Magic, and Levitate spell-like abilities
Improved Levitation Ability to use levitate as a spell-like ability : Ability to distribute Levitate duration
Lolth's Meat Drow : Bonus on attack rolls, damage rolls, and saving throws after kill
Node Sensitive (See Champions of Ruin) : Automatically detect earth node
Node Spellcasting (See Champions of Ruin) : Access node magic
Node Defense (See Champions of Ruin) : Insight bonus to AC when near earth node
Node Store (See Champions of Ruin) : Store a spell in an earth node
Portal Sensitive Deep Imaskar or gloaming region : Detect nearby portals
Stone Soul Deep Imaskar or slyth region : +2 bonus on Search checks pertaining to stonework
Strong Mind (See Eberron Campaign Setting) : See Eberron Campaign Setting
Tunnelfighter Dex 13 or Tunnelrunner : Reduced attack penalties when in cramped spaces
Tunnelrunner Chitine or grimlock : Reduced movement and defense penalties when in cramped spaces.
Wisdom Breeds Caution Deep gnome or slyth : Use Wis modifier for bonus HP at first level

Metamagic Feat

Metanode Spell (See Champions of Ruin) : Reduced cost metamagic spells near earth nodes

Item Creation Feat

Graft Illithid Flesh Illithid, Heal 10 ranks : Create and apply Illithid Grafts

Wild Feat

Extra Wild Shape (See Complete Divine) : 2 extra wild shape abilities per day

Champions of Ruin

General Feats

Chakram Ricochet Dex 13, base attack bonus +1, proficient with chakram : Strike two adjacent target with one chakram attack
Craven Sneak attack class feature, cannot be immune to fear (not verified) : You deal extra damage equal to your level on sneak attacks, you also take a -2 to saves vs. fear effects
Dire Flail Smash Str 13, Improved Sunder, Power Attack, Weapon Focus (dire flail) : Targets that are struck by both ends of your dire flail in the same turn are dazed for 1 round.
Dirty Rat Tumble 4 ranks : You gain a +1 bonus on attack rolls when flanking
Feral Animal Companion Animal companion class feature, any evil alignment : You may gain an animal companion with a +2 Str, +2 Con and a disease-carrying bite.
Flay Foe Str 15, base attack bonus of +6, proficient with slashing melee weapon (not verified) : If you hit the same target more than one time in a round with a slashing melee weapon, each extra hit deals an extra 1d6 points of damage.
Improved Fiendish Servant Fiendish Servant class feature : Gain more powerful fiendish servant
Malign Spell Focus Any evil alignment : You gain a +1 bonus to the save DC's of spells you cast with the evil descriptor
Mortifying Attack Death attack class feature : Creatures that witness your death attack become shaken for 2d4 rounds, and lose Dex bonus to AC for 1 round.
Mutilator Base attack bonus +4 : You can decapitate slain enemy as a free action
Natural Bully Intimidate 6 ranks : Weak enemies that attack you take a -2 penalty on attack rolls
Node Sensitive : Automatically detect nearby nodes
Node Spellcasting Caster level 1st : Gain access to node magic
Node Defense Node Spellcasting : You gain an insight bonus to AC and saves near attuned node
Node Store Node Spellcasting : You may store two spells in a node.
Node Store x2 Node Spellcasting, Node Store
Node Store x3 Node Spellcasting, Node Store x2
Poison Immunity See Book of Vile Darkness
Pulverize Foe Str 15, base attack bonus +6, proficient with bludgeoning melee weapon (not verified) : If you hit the same target more than one time in a turn with a bludgeoning melee weapon, each extra hit deals an extra 1d6 damage.
Shadowform Familiar Krinth, summon familiar class feature (not verified) : You may gain a familiar with the incorporeal subtype
Shadowstrike Krinth, base attack bonus +1 : You gain +1 bonus on attacks and deal +1d6 damage with melee weapon in shadowy conditions
Skewer Foe Str 15, base attack bonus +6, proficient with piercing melee weapon (not verified) : If you hit the same target more than one time in a turn with a piercing melee weapon, each extra attack deals an extra 1d6 point of damage
Snatch Trophy : You may take a trophy from a fallen victim as a free action
Bloodsoaked Intimidate Snatch Trophy : You may make an intimidate check as a swift action
Touch of Benevolence Any evil alignment : 50% chance to ignore any effect that targets or damages evil creatures

Bardic Feats

Doomspeak Bardic music class feature, Intimidate 8 ranks, Perform (any) 8 ranks : Target takes a -10 penalty on attacks, saves, ability check, and skill checks for 1 round

Divine Feats

Profane Outburst Ability to rebuke undead, any evil alignment : You can spend a rebuke attempt to grant undead within 60 ft. a +1 profane bonus to AC
Via Negativa Ability to rebuke undead : You may spend rebuke attempt to deal extra damage with an inflict spells that you cast.
Initiate Feats
Initiate of Ghaunadaur Cleric level 3rd, patron deity Ghaunadaur : You may command/rebuke oozes 3+ Cha mod times per day. You may also add spells to cleric spell list
Initiate of Gruumsh Orc or half-orc, ability to cast 2nd level divine spells, patron deity Gruumsh : Cast prepared cure spells or spontaneously cast inflict spells as a swift action. You may also add spells to the cleric spell list
Initiate of Kossuth Cleric level 3rd, patron deity Kossuth : Fire Elementals you summon have max hit points. You can add spells to the cleric spell list.
Initiate of Loviatar Cleric level 5th, patron deity Loviatar : You gain a +1 bonus on attack rolls and saving throws against fear for 1 min./level after taking damage.
Initiate of Shar (See City of Splendors: Waterdeep)
Initiate of Varae Extaminaar, cleric level 3rd, patron deity Varae : Create shield of emerald scales (1/day for 1 min./level) that ignores certain force effects. You add spells to the cleric spell list.

Metamagic Feats

Corrupt Spell (See Complete Divine)
Entangling Spell : Spell entangles targets for 1 round.
Lingering Spell : Spell deals 1d6 points of damage of same energy type for 1 extra round.
Metanode Spell Node Spellcasting, caster level 1st : Reduce cost of metamagic spells cast in a node.
Reaping Spell Any evil alignment : Targets killed by spell cannot be raised, reincarnated, or resurrected.

Vile Feats

Disciple of Darkness See Book of Vile Darkness
Hellbound Knight Disciple of Darkness, base of attack bonus+4 : Weapon wielded is treated as lawful and evil of the purpose of overcoming DR. You gain a +1 profane bonus against lawful outsiders.
Evil Brand See Book of Vile Darkness
Evil Embraced Evil Brand : You can gain DR 10/good for 1 round.
Scion of Sorrow Neutral evil alignment : You gain a +1 luck bonus on an attack roll, skill check, ability check, level check, or saving throw 1/day.
Tormented Knight Scion of Sorrow, base attack bonus +4 : Weapon wielded is treated as evil for the purpose of overcoming DR. Successful attacks deal 1d4 Cha damage to lawful or chaotic outsiders.
Thrall to Demon See Book of Vile Darkness
Demonsworn Knight Thrall to Demon, base attack bonus +4 : Weapon wielded is treated as chaotic and evil for the purpose of overcoming DR. You gain +1d6 damage against lawful outsiders.

Champions of Valor

General Feats

Broken One's Sacrifice Wis 13, member of the Broken Ones monk order (not verified) : You choose to take damage or ill effect that is intended for an ally.
Caramendine Monk Int 13, member of the Zealots of the Written Word monk order (not verified) : Use Int modifier in place of Wis modifier for monk abilities. Treat your monk level as one higher for a selected monk ability.
Detect Shadow Weave User Knowledge (arcana) 5 ranks, Spellcraft 5 ranks : You are able to tell if a spell comes from the Weave or Shadow Weave.
Druuth Slayer Knowledge (dungeoneering) 2 ranks, Knowledge (nature) 2 ranks : You gain a +1 bonus on Will saves; recognize shapechanged doppelgangers; new save vs. mind flayer's mind blast each round.
From Smite to Song Perform (any) 3 ranks, member of the Harmonious Order (not verified) : You may spend a smite attempt to inspire courage; Perform becomes a class skill.
Overcome Shadow Weave Knowledge (arcana) 5 ranks, Spellcraft 5 ranks, spellcaster who uses the Weave (not verified) : Gain a +5 bonus to caster level checks to detect, counterspell, and dispel Shadow Weave effects; +1 bonus competence bonus on Will saves vs. Shadow Weave effects.
Silver Blood Base Fortitude save +2 : Immune to lycanthropy; if a lycanthrope bites you it must make a Fort save or take damage.
Silver Fang Base Fortitude save +4, member or ally of the Fangshields (not verified) : All your natural attacks and unarmed strikes count as silver weapons for the purpose of overcoming DR.
Smiting Power Power Attack, ability to smite (not verified) : Add your smite bonuses to bull rush or overrun.
Sword of the Arcane Order Int 13, Paladin 4th of Azuth or Mystra or Ranger 4th of Mystra, (member of the Knights of the Mystic Fire, Order of the Shooting Star, or Swords of the High One (not verified)) : You can use your paladin or ranger spell slots to prepare wizard spells that you know. You may add paladin and ranger levels to your wizard level to determine your wizard caster level.
Sun Soul Monk Monk 4th, member of Sun Soul Order (not verified) : See feat description.

Divine Feats

Mark of the Triad Initiate of Ilmater, Torm, or Tyr (not verified) : Spend turn attempt to imbue a greatsword, longsword, or unarmed strike with axiomatic or holy ability for 1 round.

Exalted Feat

Defender of the Homeland Wis 13, any good alignment : Gain a +1 sacred bonus to AC an immunity to fear while in your homeland.
Knight of the Red Falcon Cleric, fighter, or paladin 4th, member of the Order of the Red Falcon (not verified) : You gain +1 morale bonus to AC when adjacent to multiple foes.
Knight of the Risen Scepter Paladin or ranger 8th, patron deity Osiris : Gain a +3 sacred bonus on saves vs. death, energy drain, or ability drain; resurrected if slain by a follower of Set.
Knight of Tyr's Holy Judgment Int 13, member of the Knights of Holy Judgment (not verified) : You may add your paladin level to Int or Knowledge checks regarding laws; sense presence of devils using detect evil; +1 sacred bonus to AC vs. demons.
Knight of Tyr's Merciful Sword Wis 13, member of the Knights of the Merciful Sword (not verified) : You can detect greatest evil within 1 mile or 10 miles; +1 sacred bonus to AC vs. demons.
Paladin of the Noble Heart Knowledge (religion) 4 ranks, member of the Companions of the Noble Heart (not verified) : Smite evil once/day against follower of Loviatar or item of her church.

Initiate Feats

Initiate of Anhur Cleric or ranger 5th, patron deity Anhur : Suffer no penalty to Listen checks while distracted or asleep; make attacks of opportunity while you are flat-footed; add spells to spell list.
Initiate of Arvoreen Halfling, cleric or paladin 4th, patron deity Arvoreen : Hide and Move Silently become class skills; add spells to spell list.
Initiate of Baravar Cloakshadow Gnome, cleric or paladin 4th, patron deity Baravar Cloakshadow : You may spend turn/rebuke attempt to recognize all illusions within 60 ft; add spells to spell list.
Initiate of Eilistraee Drow or half-drow, cleric or ranger 4th, patron deity Eilistraee : You may replace on spell-like ability with magic missile 1/day; add spells to spell list.
Initiate of the Holy Realm Cleric, paladin, or ranger 3rd, patron deity Chauntea, Helm, Lathander, Nobanion, Selune, or Sune : gain a +1 sacred bonus on save within the Holy Realm or while on any quest to help the Holy Realm; add spells to spell list.
Initiate of Horus-re Cleric, paladin, or ranger 4th, patron deity Horus-re : You may assume hawk form for 1 hour/day; add spells to spell list.
Initiate of Milil Cleric or paladin 4th, Perform (any) 3 ranks, patron deity Milil : Your bard, cleric, and paladin levels stack to determine which bardic music abilities you can use; spend turn attempt to activate bardic music; add spells to spell list.
Initiate of Nobanion Cleric or paladin 4th, patron deity Nobanion : Use wild empathy on felines or part-felines; smite evil 1/day vs. follower of Malar; add spells to spell list.
Initiate of Torm Cleric or paladin 4th, Patron deity Torm : You gain the smite power. Once a day gain a +4 on a single attack roll and a damage bonus equal to you cleric, druid, ranger, and paladin levels.
Initiate of Tymora Cleric or ranger 4th, patron deity Tymora : Gain +5 luck bonus on attack roll, saving throw, skill check, or ability check 1/day; add spells to spell list.

Psionic Feats

Duerran Metaform Training Gray Dwarf : Spend 5 power points to activate your enlarge person spell-like ability.
Duerran Stealth Training Gray Dwarf : Spend 7 power points to activate your invisibility spell-like ability.

City of Splendors: Waterdeep

General Feats

Dungeoneer's Intuition Wis 13, trap sense : Add wisdom bonus to trap sense; add trap sense bonuses to AC during surprise round
Hand of Tyr Patron Tyr, alignment lawful good, ability to turn undead : +1 sacred bonus on attack rolls, damage rolls, and Will saves
Jester's Magic Perform (comedy) 8 ranks, spellcasting ability : +1 caster level for jester's magic
Lunar Magic Patron deity Selune or Mystra, arcane or divine spellcasting ability : Caster level varies with phase of the moon
Veil of Cyric Any evil, not an outsider, cannot worship an evil god : Not detected as evil unless detector's aura strength exceeds yours

Initiate Feats

Initiate of Shar Blackguard level 1st or cleric level 3rd, patron deity Shar : Knowledge (arcana) and Knowledge (dungeoneering) are class skills; new spells added to cleric/blackguard list spell lists

Eberron Campaign Setting

General Feats

Aberrant Dragonmark Dragonmarked race : Manifest an aberrant dragonmark spell-like ability.
Action Boost : When spending an action point, roll d8 instead of d6.
Action Surge BAB +3 : Spend 2 action points to take extra move or standard action.
Ashbound Ability to spontaneously cast summon nature's ally (not verified). : Doubles duration of summon nature's ally spells, +3 luck bonus on attack rolls for summoned creatures.
Beast Totem Wild Empathy : +4 bonus on saves against specific attack forms.
Beast Shape Wild Empathy, Beast Totem, ability to wild shape into Huge animal : Wild shape into magical beast form.
Totem Companion Wild Empathy, Beast Totem, ability to acquire new animal companion (not verified), minimum level (see text) : Gain magical beast as animal companion.
Child of Winter Ability to spontaneously cast summon nature's ally (not verified), nongood alignment : Treat vermin as animals, add vermin to summon nature's ally list.
Vermin Companion Druid 3rd, nongood, Child of Winter, ability to acquire new animal companion (not verified), minimum level (see text) : Gain vermin as "animal" companion.
Vermin Shape Druid 5th, nongood, Child of Winter : Wild shape into vermin form.
Double Steel Strike Exotic Weapon Proficiency (two-bladed sword), Weapon Focus (two-bladed sword), flurry of blows : Treat two-bladed sword as monk weapon.
Dragon Totem BAB +1, region of origin Argonnessen : Gain energy resistance 5 to one type of energy.
Dragon Rage BAB +4, Dragon Totem, ability to rage or frenzy, region of origin Argonnessen : Gain energy resistance 10, +2 bonus to natural armor when raging.
Ecclesiarch Knowledge (religion) 6 ranks. : Gather Information and Knowledge (local) are class skills, +2 bonus on Leadership score.
Education 1st level only : Gain +2 on two Knowledge skills of your choice, all Knowledge skills are class skills.
Extend Rage Ability to rage or frenzy : Add 5 rounds to duration of your rage.
Extra Music (see Complete Adventurer) : Use bardic music four extra times per day.
Favored in House Member of appropriate dragonmarked race and house : Member of powerful mercantile house, call in favors
Flensing Strike Exotic Weapon Proficiency (kama), Weapon Focus (kama) : Target takes -4 penalty on attacks, saves, and checks for 1 minute.
Gatekeeper Initiate Ability to spontaneously cast summon nature's ally (not verified) : +2 saves against aberrations, add spells to spell list, add Knowledge (the planes) as class skill
Repel Aberration Druid 3rd, Gatekeeper Initiate : Keep aberrations at bay
Greensinger Initiate Ability to spontaneously cast summon nature's ally (not verified) : Add Bluff, Hide, and Perform as class skills, add spells to spell list
Haunting Melody (See Heroes of Horror) : Bardic music inspires fear
Heroic Spirit : +3 action points per level
Improved Natural Attack (See Monster Manual) : Increase the damage of a natural weapon
Investigate : Use Search skill to analyze scene of a crime
Knight Training : Multiclass with paladin levels
Least Dragonmark of Select a House Member of appropriate dragonmarked race and house : Choose a least dragonmark spell-like ability associated with your dragonmarked house
Lesser Dragonmark Member of appropriate dragonmarked race and house, Least Dragonmark, 9 ranks in any two skills : Choose a lesser dragonmark spell-like ability associated with your dragonmarked house
Greater Dragonmark Member of appropriate dragonmarked race and house, Least Dragonmark, Lesser Dragonmark, 12 ranks in any two skills : Choose a greater dragonmark spell-like ability associated with your dragonmarked house
Monastic Training : Multiclass with monk levels
Music of Growth Bardic music, perform 12 ranks : Bardic music enhances animals and plants
Music of Making Bardic music, Perform 9 ranks : Bardic music doubles duration of conjuration (creation) spells and +4 bonus on Craft checks
Powerful Charge Medium or larger, BAB +1 : Extra damage when charging
Greater Powerful Charge Medium or larger, Powerful Charge, BAB +4 : Additional extra damage when charging
Precise Swing BAB +5 : Ignore cover except total cover when making a melee attack
Pursue Combat Reflexes : Spend action point to occupy square opponent has left
Raging Luck Ability to rage or frenzy : Gain 1 temporary action point while raging
Recognize Impostor Sense Motive 3 ranks, Spot 3 ranks : +4 on Spot checks to oppose Disguise checks, +4 on Sense Motive checks to oppose Bluff checks
Research : Use Knowledge to get information from books and scrolls
Right of Counsel Elf : Call on undying ancestor for advice
Serpent Strike Simple Weapon Proficiency, Weapon Focus (longspear), flurry of blows : Treat longspear as monk weapon
Silver Smite Follower of Silver Flame, smite evil : Add 1d6 points of sacred damage when smiting evil
Song of the Heart Bardic music, inspire competence, Perform 6 ranks : Increase bardic music effects
Soothe the Beast Bardic music, Perform 6 ranks : Bardic music improves the attitudes of animals
Spontaneous Casting Caster level 5th : Swap one prepared spell for another spell on the list
Strong Mind Wis 11 : +3 on saves against psionics
Undead Empathy Cha 13 : Use Diplomacy to influence undead
Urban Tracking (see Races of Destiny) : Follow person's trail in urban environment
Warden Initiate Ability to spontaneously cast summon nature's ally (not verified) : +2 deflection bonus to AC, add spells to spell list, add Climb and Jump as class skills
Whirling Steel Strike Martial Weapon Proficiency (longsword), Weapon Focus (longsword), flurry of blows : Treat longsword as monk weapon

Item Creation Feats

Attune Magic Weapon Craft Magic Arms and Armor, caster level 5th : +1 bonus on attacks and damage with magic weapon
Bind Elemental Craft Wondrous Item caster level 9th : Create bound-elemental items
Exceptional Artisan Any Item Creation feat : Reduce time for item creation 25%
Extra Rings Forge Ring, caster level 12th : Wear and use up to 4 rings
Extraordinary Artisan Any Item Creation feat : Reduce gp cost for item creation by 25%
Legendary Artisan Any Item Creation feat : Reduce XP cost by item creation by 25%
Wand Mastery Craft Wand, caster level 9th : Increase DC and effective caster level of wands by 2

Shifter Feats

Beasthide Elite Shifter with beasthide trait : Natural armor bonus increases to +4
Cliffwalk Elite (See Races of Eberron) : Climb speed improves by 10 feet while shifting
Extra Shifter Trait (See Races of Eberron) : Select a second shifter trait
Great Bite Shifter with longtooth trait, BAB +6 : Improve critical multiplier to x3
Great Rend Shifter with razorclaw trait, BAB +4 : Deal 1d4 + 1/2 Str mod extra damage when both claw attacks hit
Healing Factor Shifter, Con 13 : Heal when shifting ends
Longstrider Elite (See Races of Eberron) : Base land speed improves by 10 feet while shifting
Shifter Defense Shifter, two other shifter feats : DR 2/silver while shifting
Greater Shifter Defense Shifter, Shifter Defense, three other shifter feats : DR 4/silver while shifting
Shifter Ferocity (See Races of Eberron) : Fight without penalty while disabled or dying
Shifter Multiattack Shifter with longtooth or razorclaw trait, BAB +6 : Reduce secondary attack penalty with natural weapon to -2

Warforged Feats

Adamantine Body (See Races of Eberron) : Armor bonus +8, DR 2/adamantine
Improved Damage Reduction Warforged : Gain DR 1/adamantine or improve existing DR by 1
Improved Damage Reduction x2 Warforged : Gain DR 1/adamantine or improve existing DR by 1
Improved Damage Reduction x3 Warforged : Gain DR 1/adamantine or improve existing DR by 1
Improved Fortification Warforged, BAB +6 : Immunity to critical hits and sneak attacks
Mithral Body (See Races of Eberron) : Armor bonus +5
Mithral Fluidity Warforged, Mithral Body : Increase max Dexterity bonus by 1, reduce armor check penalties by 1
Mithral Fluidity x2 Warforged, Mithral Body : Increase max Dexterity bonus by 1, reduce armor check penalties by 1
Mithral Fluidity x3 Warforged, Mithral Body : Increase max Dexterity bonus by 1, reduce armor check penalties by 1

Races of Eberron

General & Racial Feats

Aerenal Beastmaster Elf, ability to acquire new animal companion, region of origin Aerenal : Gain baboon as animal companion, with increased ability or level
Ancestral Guidance Elf, region of origin Valenar : When spending an action point, reroll action point die
Bladebearer of the Valenar Elf, proficiency with scimitar or falchion, region of origin Valenar : Proficiency and bonuses with Valenar weapons
Boomerang Daze Proficiency with Talenta Boomerang, or Xen'drik boomerang, base attack bonus +4 : Boomerang attack can daze target
Boomerang Ricochet Dex 13, Proficiency with Talenta Boomerang, or Xen'drik boomerang, base attack bonus +4 : Boomerang attack can strike secondary target
Call of the Undying Elf, access to the Deathless domain, region of origin Aerenal : Recall previously cast spell in place of granted power
Darguun Mauler Goblinoid, proficiency with flail or heavy flail, region of origin Darguun : Proficiency and bonuses with goblinoid weapons
Daylight Adaptation Light blindness or light sensitivity : Ignore vulnerability to sunlight or bright light
Dinosaur Hunter Halfling, Knowledge (nature) 1 rank, Survival 1 rank, region of origin Talenta Plains : +2 bonus on Listen, Spot and Survival checks +2 bonus on attack rolls against dinosaurs
Dinosaur Wrangler Halfling, Handle Animal 1 rank, region of origin Talenta Plains : +4 bonus on Bluff, Handle Animal, Sense Motive and Ride checks involving dinosaurs
Drow Skirmisher - See Secret's of Xen'drik - : Proficiency and bonuses with drow weapons
Heroic Metamagic Any metamagic feat, ability to cast 2nd-level spells : Spend action points to spontaneously apply metamagic effects
Master Linguist Speak four or more languages : Master a new language each level
Mror Stalwart Dwarf, proficiency with battleaxe, warhammer, dwarven waraxe, or dwarven urgrosh, region of origin Mror Holds : Bonuses with dwarf weapons
Mutable Body Shapechanger : Transmutation spells cast on you are at +1 caster level
Path of Shadows Kalashtar, Perform (dance) 5 ranks : +2 on Tumble checks; make Perform (dance) check instead of Concentration check
Persona Immersion Changeling : Control thoughts to avoid detection while disguised
Quick Change Changeling : Minor change shape as move action
Racial Emulation Changeling : Emulate humanoid subtypes to use specialized magic items and spells
Relic Hunter Appraise 1 ranks, Knowledge (history) 1 rank : +5 bonus on Appraise, Knowledge, and bardic knowledge checks involving Dhakaani and Xen'drik items
Shadow Marches Warmonger Orc or half-orc, region of origin Shadow Marches : Proficiency and bonuses with orc weapons
Shaped Splash Halfling, Dex 13, base attack bonus +1 : Score direct hit on two targets with splash attack, prevent splash damage to selected targets
Ship Savvy Gnome, Balance 5 ranks, Profession (sailor) or Profession (shipwright) 3 ranks, region of origin Zilargo : +1 bonus to AC; +1 bonus on attack rolls on board any ship
Soulblade Warrior Kalashtar, ability to generate mind blade (not verified) : Enhanced mind blade
Stable Footing Warforged or Dwarf : +4 bonus when resisting bull rush and trip attempts; not slowed by difficult terrain
Talenta Warrior Halfling, region of origin Talenta Plains : Proficiency and bonuses with Talenta weapons
White Scorpion Strike Drow, ability to use ki strike (magic) : Unarmed strike has the ghost touch ability, deals extra 1d6 damage to undead

Psionic Feats

Gestalt Anchor Kalashtar, base Will save +3 : +2 bonus on initiative checks and Reflex saves to you and Kalashtar allies
Shield of Thought Kalashtar, ability to generate mind blade (not verified) : Generate shield of psychic energy
Spiritual Force Kalashtar, ability to generate mind blade (not verified) : Manifest mind blade as swift action, +2 effective level for mind blade enhancement
Strength of Two Kalashtar or Inspired : +1 bonus on Will saves; +5 bonus for 1 round

Shifter Feats

Cliffwalk Elite Shifter with cliffwalk trait : Climb speed improves by 10 feet while shifting
Dreamsight Elite Shifter with dreamsight trait : +5 bonus on Spot checks, see invisible while shifting
Extra Shifter Trait Shifter, two other shifter feats : Select a second shifter trait
Gorebrute Elite Shifter with gorebrute trait : Charge attack can knock foes prone while shifting
Longstride Elite Shifter with Longstride trait : Base land speed improves by 10 feet while shifting
Longtooth Elite Shifter with Longtooth trait : Attacks deal 1 point Con damage while shifting
Razorclaw Elite Shifter with razorclaw trait : Make two claw attacks after charge while shifting
Reactive Shifting Shifter, Improved Initiative : Shift as immediate action
Shifter Agility Shifter with cliffwalk, longstride or swiftwing trait : +1 dodge bonus to AC, +1 bonus on Reflex saves while shifting
Shifter Ferocity Shifter, Wis 13 : Fight without penalty while disabled or dying
Shifter Instincts Shifter " : +2 bonus on initiative checks;+1 bonus on Listen, Sense Motive, and Spot checks"
Shifter Savagery Shifter with gorebrute, longtooth, or razorclaw trait, base attack bonus +6, ability to rage or frenzy : Threat range and damage of natural weapons increases while shifting
Shifter Stamina Shifter with beasthide, truedive, or wildhunt trait, Endurance : Immune to nonlethal damage, not subject to fatigue or exhaustion while shifting
Swiftwing Elite Shifter with swiftwing trait : Good maneuverability, base fly speed improves by 10 feet while shifting
Truedive Elite Shifter with truedive trait : Swim speed improves by 10 feet, make underwater melee attacks at no penalty while shifting
Wildhunt Elite Shifter with wildhunt trait : Gain blindsense while shifting

Tactical Feats

Battleshifter Training Shifter, base attack bonus +6 : See feat description
Brute Fighting Warforged, Str 13, Power attack, Base attack bonus +3 : See feat description
Dancing with Shadows Kalashtar, Perform (dance) 8 ranks, Path of Shadows, base attack bonus +4 : See feat description
Disturbing Visage Changeling, Quick Change, Bluff 6 ranks : See feat description
Kalashtar Thoughtshifter Kalashtar, base attack bonus +4, ability to generate mind blade See feat description
Ragewild Fighting Shifter, Power Attack, base attack bonus +6 : See feat description

Warforged Feats

Adamantine Body Warforged, 1st level only : Armor bonus +8, DR 2/adamantine
Cold Iron Tracery Warforged Natural weapons are treated as cold iron;+1 bonus on Will saves against spell effects"
Construct Lock Warforged, base attack bonus +2 : +2 bonus on damage rolls, attacks can immobilize construct foes
Improved Resiliency Warforged : Immune to nonlethal damage; no regeneration or fast healing
Ironwood Body Warforged, 1st level only : Armor bonus +3, DR 2/slashing
Jaws of Death Warforged : Bite attack deals 1d6 damage
Mithral Body Warforged, 1st level only : Armor bonus +5
Second Slam Warforged, base attack bonus +6 : Gain second slam attack
Silver Tracery Warforged " : Natural weapons are treated as silvered;+1 bonus on Fortitude saves against spell effects"
Spiked Body Warforged : Body spikes deal piercing damage while grappling
Unarmored Body Warforged, 1st level only " : No armor bonus or fortification;able to wear armor; reduced chance of spell failure"

Sharn: City of Towers

General Feats

Filth Eater : You receive a +4 bonus on saving throws against disease or ingested poisons. Ability damage from failed saves is reduced by 1.
Manifest Flight Fly Speed, Knowledge (the planes) 4 ranks : While within a manifest zone linked to Syrania your fly speed is increased by 50% and your maneuverability is increased by one step.
Manifest Leap Knowledge (the planes) 3 ranks, Jump 6 ranks : While within a manifest zone linked to Syrania, you gain a +5 competence bonus on Jump checks, additionally you take only 1d4 points of damage for each 10 feet you fall, or no damage with the slow fall class ability.
Swarms Embrace : You are immune to the distraction effect of a swarm and receive damage reduction 6/- against swarm attacks.

Item Creation Feats

Improved Flight Item Craft Wondrous Item, Knowledge (the planes) 6 ranks : You can craft a magic item that grants a fly speed in such a way that its powers are enhanced within a manifest zone linked to Syrania.

Secret's of Xen'drik

General & Racial Feats

Blessed of Vulkoor Drow, Region of origin Xen'drik : Gain spell-like abilities and an affinity for scorpions.
Drow Skirmisher Drow, Region of origin Xen'drik : Proficiency and bonuses with drow weapons.
Earthquake Stomp Str 25, Power Attack, Size Large or larger : Knock smaller enemies off their feet.
Elder Giant Magic Spellcraft 9 ranks or Giant type : Increase casting time to increase caster level of spells.
Giant Banemagic - : Your spells do extra damage to giants.
Jungle Veteran - : Spend 1 action point to act in a surprise round.
Mysterious Magic - : Your spells are difficult to identify.
Rending Claws Proficiency with Scorpion Claw gauntlets, Two-weapon Fighting : Hit with both gauntlets, deal extra rending damage.
Umbragen Racial Feats (Dragon Magazine #330)
Cloak of Shadows Umbragen, Shadow Shift, Warlock Level 1 You can draw the light from your immediate surroundings.
Dark Blood Umbragen, 3 or more Umbragen Racial Feats : Racial SR is increased by +2, but at what price…
Dread Shadow Umbragen, 2 or more Umbragen Racial Feats : Enlarge Person 1/day when in shadow form.
Indistinct Umbragen, Shadow Shift : When in shadow form you are harder to track.
One with the Darkness Umbragen, Shadow Shift Shadow form duration increases as if you were 2 levels higher.
Shadow Shift Umbragen : Assume shadow form, gaining a+2 circumstance bonus to Hide checks and a +5 circumstance bonus to Disguise checks.
Strength of the Shadows Umbragen, Shadow Shift : When, in shadow form, you cast spells with the shadow or darkness descriptor your caster level and saving throw DCs increase by +1.
Sustaining Darkness Umbragen, Dark Blood, Character Level of 12 : You heal twice the normal rate while resting in darkness.
Voices of the Void Umbragen, Indistinct, Shadow Shift : You may remove the verbal component from spells or invocations cast while in Shadow form and within shadowy or no illumination.
Wings of the Wraith Umbragen, Shadow Shift, Fell Flight Invocation (Not Verified) : When you use fell flight while in shadow form your speed increases by 30'.

Metamagic Feats

Echoing Spell Spellcraft 12 ranks, ability to prepare spells(Not Verified) : Spells you cast can be cast again with lessened effects.

Tactical Feats

Drow Scorpion Warrior Drow, Drow Skirmisher, BAB+4, Region of origin Xen'drik : Your study of the scorpion's ways grants you special tactics.

Player's Guide to Eberron

General & Racial Feats

Aberrant Dragonmark Gift Aberrant Dragonmark : You gain 3 additional uses of your Dragonmark's spell-like ability.
Aberrant Dragonmark Mystery Aberrant Dragonmark, Concentration 6 ranks : You can expend a daily use of your dragonmark spell-like ability to increase the caster level of your spell, power, infusion, or invocation by +1.
Aberrant Dragonmark Vigor Aberrant Dragonmark Expend daily use of dragonmark for bonus temporary Hit Points.
Aberration Banemagic - : You can cast spells that deal extra damage to aberrations.
Aerenal Arcanist Elf, Region of Origin Aerenal : Gain a +2 bonus on Knowledge(arcana) and 1 additional spell per level of wizard gained after taking the feat.
Aerenal Half-Life Elf, Region of Origin Aerenal : Gain a +1 bonus to caster level when casting necromancy spells and a bonus to Turn and turn damage when you expend an Action Point.
Aereni Focus Elf, Region of Origin Aerenal, 1st Level Only : Turn a single skill into a class skill and a +3 bonus on that skills checks.
Battlebred BAB+6 : The duration of effects that grant morale bonuses are extended by 2 rounds. The Rage class feature is also affected.
Binding Brand Association with the Ghaash'kala clans (Not Verified) : Grants spell-like abilities. 1/day - guidance, protection from evil, resistance
Child of the Swamps Region of Origin Shadow Marches : +2 bonus on Spot and Survival checks while in marsh terrain and while in shallow bog or light marsh undergrowth you ignore movement penalties.
Chosen of the Deathless Elf, Region of Origin Aerenal, Ability to Turn Undead : Cures 1 additional point of damage when you cast a Conjuration(Heal) spell to cure damage and a +2 bonus on turn checks and turn damage.
Death's Blood Elf or Half-Elf : +4 bonus on saves against necromantic spells and spell-like abilities.
Du'ulora Ancestor Kalashtar, Con 13, 1st Level Only Expend psionic focus to extend Rage duration by 5 rounds.
Friend of the Tribes - : +2 bonus on Diplomacy, Gather Information, and Sense Motive checks when the target is a halfling.
Galifaran Scholar Knowledge (history) 4 ranks : +4 insight bonus on Knowledge checks made involving the Last War or the Galifaran Royal family and untrained knowledge checks are treated as trained.
Hashalaq Ancestor Kalashtar, Cha 13, 1st Level Only : Gain Empathy psionic power and Sense Motive treated as class skill for all classes.
Indomitable Discipline Region of Origin Shadow Marches, Eldeen Reaches, Adar, or Riedra : +3 bonus on saves against charm, compulsion, or any effect that would gain another control of your thoughts.
Manifest Druid Region of Origin Eldeen Reaches, ability to cast Summon Nature's Ally I (Not Verified) : Summon nature's ally spell duration increased by 1 round, spells or abilities that cause disease or involve poison have there save DCs increase by 1, and 1/day you can Empower any 1st level arcane spell without affecting level or casting time.
Overload Metabolism Warforged, Str 13, Con 13 : Heal damage at a cost to physical attributes.
Perfect Reflection Changeling, Cha 15, Wis 13 : Competence bonus on Disguise and Bluff checks based on how well you know the person you are imitating.
Shield of Blades Combat Expertise, Dodge, Exotic Weapon Proficiency(Valenar Double Scimitar), Two-Weapon Fighting, Weapon Focus(Valenar Double Scimitar) Allows you to gain a +1 dodge bonus to AC if you use Combat Expertise to add +1 to your AC and wield a Valenar Double Scimitar.
Shifter Acrobatics Shifter, Cliffwalk, Longstride, or Swiftwing traits, Balance 4 ranks, Jump 4 ranks, Tumble 4 ranks : While shifting you gain a bonus to Balance, Jump, and Tumble checks equal to the number of shifter feats you have times 2.
Shifter Magnetism Shifter You gain a bonus on Handle Animal, Intimidate, and wild empathy checks equal to the shifter feats you possess.
Shifter Stealth Shifter, Longstride, Swiftwing, or Wildhunt traits, Hide 4 ranks, Move Silently 4 ranks While Shifting you gain a bonus on Hide and Move Silently checks equal to 2x the number of Shifter feats you possess.
Shocking Fist Warforged, BAB+3 : Deal electrical damage with a slam attack.
Spirit of the Stallion Elf, Region of Origin Valenar, Mounted Combat : +1 circumstance bonus to attack and weapon damage rolls while mounted on Valenar horse.
Sudden Willow Strike Dex 13, Wis 13, Improved Unarmed Strike, Stunning Fist, Weapon Focus (Quarterstaff) : Use Stunning Fist feat with quarterstaff attack.
Talenta Dinosaur Bond Halfling, Ride 6 ranks, Mounted Combat : +4 insight bonus on Ride checks made with chosen mount and a +1 insight bonus to AC and Reflex saves for rider and mount while mounted.
Talenta Drifter Halfling : +2 bonus on Hide, Spot and Survival checks made in the Talenta Plains.
Touch of Captivation Region of Origin Demon Wastes : You have unusual eyes and the following Spell-like abilities: 1/day - charm person, daze, and prestidigitation.
Touch of Deception Region of Origin Demon Wastes : You are marked with unusual hair and possess the following spell-like abilities: 1/day - disguise self, ghost sound, and open/close
Touch of Summoning Region of Origin Demon Wastes : You have a pronounced facial bone structure and the following spell-like abilities: 1/day - acid splash, mage hand, and summon monster I(Fiendish creatures only)
Unnatural Enemy Region of Origin Shadow Marches or Eldeen Reaches, Or Gatekeeper Initiate : +2 bonus on weapon damage rolls and on Knowledge(dungeoneering) skill checks made in conjunction with aberrations.
Valenar Trample Elf, Region of Origin Valenar, Mounted Combat : When overrunning an opponent, while mounted on Valenar horse, your target cannot choose to avoid you.

Dragonmark Talents

Dragon's Insight Least Dragonmark or Siberys Dragonmark : Expend 1 daily use of Dragonmark power for +4 Insight bonus of a skill; skill and duration determined by your Mark.
Shield of Denieth Least Mark of Sentinel or Siberys Mark of Sentinel : Expend 1 daily use of your Mark of Sentinel for a limited duration Dodge bonus to AC.
Swiftness of Orien Least Mark of Passage or Siberys Mark of Passage : Expend 1 daily use of your Mark of Passage for an enhancement bonus to speed for a duration dependant on your Mark.

Manifest Spellshaper Feats

Mastery of the Azure Sky Knowledge(the planes) 2 ranks, Spellcraft 6 ranks, Extend Spell : Can spontaneously apply Extend Spell metamagic feat, without affecting level or casting time, any spell that grants or improves flight.
Mastery of the Battleground Knowledge(the planes) 2 ranks, Spellcraft 6 ranks, Extend Spell : Can spontaneously apply Extend Spell metamagic feat, without affecting level or casting time, to ant spell that creates, enhances, or mimics a weapon or excites hostile emotions.
Mastery of Chaos and Order Knowledge(the planes) 2 ranks, Spellcraft 6 ranks : You can choose to apply the effects of Chaos and/or Order to your spells numeric variables.
Mastery of Day and Night Knowledge(the planes) 2 ranks, Spellcraft 6 ranks, Maximize Spell : Can spontaneously apply the Maximize Spell metamagic feat, without affecting level or casting time, to any cure or inflict spell you cast.
Mastery of the Dead Knowledge(the planes) 6 ranks, Spellcraft 12 ranks, Spell Focus (necromancy) : Can attempt to make ghosts of creatures you slay with spells with the Death descriptor.
Mastery of Dreams Knowledge(the planes) 4 ranks, Psicraft or Spellcraft 9 ranks : +1 bonus to save DCs of illusion spells or spells with the Fear descriptor you cast.
Mastery of Faerie Enchantment Knowledge(the planes) 2 ranks, Spellcraft 6 ranks, Extend Spell : Can spontaneously apply the effect of the Extend Spell metamagic feat, without affecting level or casting time, to any enchantment spell you cast.
Mastery of Ice and Fire Knowledge(the planes) 2 ranks, Spellcraft 4 ranks, Enlarge Spell : Can spontaneously apply the Enlarge Spell metamagic feat, without affecting level or casting time, to any spell you cast with the Cold or Fire descriptor.
Mastery of Madness Knowledge(the planes) 2 ranks, Spellcraft 9 ranks, Iron Will : Whenever you summon a celestial or fiendish creature you can instead choose to summon a pseudonatural version.
Mastery of the Mists Knowledge(the planes) 6 ranks, Spellcraft 12 ranks : Allows you to see and target ethereal creatures or objects with spells.
Mastery of the Silver Void Knowledge(the planes) 6 ranks, Spellcraft 12 ranks, Quicken Spell : 3/day, allows you to spontaneously apply the Quicken Spell metamagic feat, affecting casting time, to any Conjuration(Teleportation) spell you cast.
Mastery of Twilight Denizens Knowledge(the planes) 2 ranks, Spellcraft 4 ranks, Extend Spell Can spontaneously apply the Extend Spell metamagic feat, without affecting level or casting time, to any spell that summons an inhabitant of Lamannia.
Mastery of Twisted Shadow Knowledge(the planes) 2 ranks, Spellcraft 4 ranks : Whenever you cast an illusion spell you can choose to grant yourself concealment for 1 round/spell level.

Magic of Eberron

General Feats

Augment Elemental Knowledge (the planes) 2 ranks : Summoned elementals gain a +2 bonus on attack and damage rolls and temporary hit points equal to 2xHit Die.
Cull Wand Essence Use Magic Device 4 ranks Expend wand or staff charge to deal damage with a ray attack.
Dragon Prophesier Knowledge (arcana) 2 ranks, Speak Language (Draconic) : Enter Prophetic favor to gain +1 insight bonus on saves.
Prophecy's Artifex Knowledge (arcana) 2 ranks, Speak Language (Draconic), Dragon Prophesier, Craft Wand or Craft Staff : Enter prophetic favor to use wand or staff as a free action.
Prophecy's Explorer Knowledge (arcana) 2 ranks, Speak Language (Draconic), Dragon Prophesier, Base attack bonus +2 : Enter prophetic favor to increase speed and AC.
Prophecy's Hero Knowledge (arcana) 2 ranks, Speak Language (Draconic), Dragon Prophesier : Gain 1 temporary Action Point when in prophetic favor.
Prophecy's Shaper Knowledge (arcana) 2 ranks, Speak Language (Draconic), Dragon Prophesier, ability to cast second level spells : Enter prophetic favor to Empower 1 spell/round.
Prophecy's Shepherd Knowledge (arcana) 2 ranks, Speak Language (Draconic), Dragon Prophesier, ability to spontaneously cast cure or inflict spells (not verified). : Enter prophetic favor to Quicken cure or inflict spells.
Prophecy's Slayer Knowledge (arcana) 2 ranks, Speak Language (Draconic), Dragon Prophesier, Base attack bonus +2 : Enter prophetic favor to deal +1d6 damage against flanked or flat-footed opponent's.
Dragon Totem Focus Base attack bonus +4, Concentration 2 ranks, Dragon Totem : Dragon Totem Ritual benefit lasts extra 24 hrs.
Dragon Totem Lorekeeper Knowledge (history) 15 ranks, Dragon Totem, ability to spontaneously cast 1st level arcane spells. : You can perform Dragon Totem rituals.
Dragon Totem Scion Dragon Totem Meet Dragon Totem ritual prerequisites as if +2 HD and +2 ability scores.
Elemental Helmsman : +4 on Cha checks to control elemental vessels.
Elemental Smite Cha 11, Knowledge (the planes) 3 ranks, at least one elemental graft. : Add energy damage to melee attack.
Heroic Companion Companion creature (Homunculus Not Verified). : Companion can use your Action Points.
Improved Homunculus Craft Construct or Craft homunculus class feature, Craft (any) 6 ranks. : Your homunculus' natural armor improves, and you can give it new special abilities.
Psiforged Body Warforged, 1st level only. : Become Psiforged, gain 1 power point, and store power points in your body as if it were a cognizance crystal.
Quicken Dragonmark (Least) Least Dragonmark : Use Least Dragonmark abilities as a swift action.
Quicken Dragonmark (Lesser) Quicken Dragonmark (Least), Least Dragonmark, Lesser Dragonmark : Use Lesser Dragonmark abilities as a swift action.
Quicken Dragonmark (Greater) Quicken Dragonmark (Least), Quicken Dragonmark (Lesser), Least Dragonmark, Lesser Dragonmark, Greater Dragonmark : Use Greater Dragonmark abilities as a swift action.
Rapid Infusion Artificer level 3rd. : Hasten an infusion without spending an Action Point.
Symbiont Mastery Wis 11 : +4 bonus on Will saves to control symbiont, +2 hp per symbiont.
Wand Surge Caster level 3rd : Expend Action Point instead of wand or staff charge.

Item Creation Feats

Deathless Fleshgrafter Aerenal Elf, Knowledge (religion) 2 ranks, caster level 5th. You can create deathless grafts.
Dorje Mastery Manifester level 9th. : You gain 4 power points to augment a dorje's effects.
Eldeen Plantgrafter Knowledge (nature) 4 ranks, caster level 5th. : You can create plant grafts.
Elemental Grafter Knowledge (the planes) 2 ranks, caster level 5th. : You can create elemental grafts.
Etch Schema Caster level 10th. : You can create minor schemas.

Psionic Feats

Heroic Focus : Spend Action Point to quickly regain your psionic focus.
Prophecy's Mind Knowledge (arcana) 2 ranks, Speak Language (Draconic), Dragon Prophesier : Expend focus while in prophetic favor to avoid death.
Psionic Luck : Expend focus to gain more from Action Points.
Psychic Rush : Spend an Action Point to reduce the cost of a power.

DragonLance Campaign Setting

General Feats

Cornered Rat Gully dwarf, base attack bonus +1 : Gain benefits against intimidating foes
Draconian Breath Weapon Draconian, base Will save bonus +4 : Gain a breath weapon attack.
Improved Draconian Breath Weapon Draconian, Draconian Breath Weapon, base Will save bonus +8 : Gain additional benefit from your Draconian Breath Weapon.
Flyby Breath Fly speed, breath weapon (not verified), Flyby Attack : You can use your breath weapon while flying as a free action as long as you do nothing else but move that round.
Strafing Breath Fly speed, breath weapon (not verified), Flyby Attack, Flyby Breath : Extend the area covered by your breath weapon.
Honor-Bound : Gain a +2 bonus to saves that would make you break a promise or oath if failed.
Hulking Brute Half-Ogre, or Minotaur : Gain benefits on some opposed rolls like grapple and bull rush.
Reserves of Strength Iron Will, spellcaster level 1 : Increase you caster level but be stunned or take damage in return.
Resist Dragonfear Base attack bonus +3, must have encountered a dragon at least once (not verified) : Gain a +4 bonus on saves against the frightful presence of dragons.
Improved Resist Dragonfear Base attack bonus +6, must have taken damage from a dragon attack at least once (not verified) : You gain a +6 bonus to saves to resist the frightful presence of dragons.
Spear of Doom Base attack bonus +1 : Gain a +4 bonus to attacks and do double damage when using the ready action to set a weapon vs. a charge.
Spectacular Death Throes Draconian : Your death throes are unusually powerful.
Tremendous Charge Ride 1 ranks, Mounted Combat : Use you mounts strength instead of yours when making a mounted charge with a lance.

Age of Mortals

General Feats

Charming - : +2 bonus on Diplomacy and Bluff checks.
Discipline - : +1 bonus on Will saves and a +2 bonus on Concentration checks.
Education 1st level only. : +1 bonus on all skill checks with any 2 Knowledge skills.
Haggler - : +2 bonus on Appraise and Bluff checks.
Heroic Surge - : Take an extra Move or Attack action 1/day per 4 character levels.
Horned Stampede Minotaur, Str+13, Power Attack : Horn attack when used with a charge increases to 2d8+1.5 Str bonus.
Improved Taunt Cha+13, Taunt Exceptional Ability : Increases all Taunting bonuses according to the text on p.51 of the AoM.
Lucky - : +1 Luck bonus to all saving throws.
Mimic - : +2 bonus on Disguise and Perform checks.
Quick-Thinking - : +2 bonus on Initiative and all Spot checks.
Sharp-Eyed - : +2 bonus on Search and Sense Motive checks.
Spellcasting Prodigy 1st level only. : Primary Spellcasting Score is effectively raised by 2.
Street Smart - : +2 bonus on Bluff and Gather Information checks.
Stubborn - : +1 bonus on Will saves and a +2 bonus on Intimidate checks.
Trustworthy - : +2 bonus on Diplomacy and Gather Information checks.

Metamagic

Leech Item Spellcaster level +3 : Increase caster level by leeching magic from items
Improved Leech Item Spellcaster level +7, Leech Item : Draw vast energy and use it to cast a spell in the next round
Quick Leech Spellcaster level +5, Leech Item : Leech item as free action

Ravenloft Campaign Setting

General Feats

Back to the Wall Base attack bonus +2 : You gain a +2 bonus to attack and AC when you are at one quarter or less of your max hp
Cold One You must have lost at least one level to an energy drain attack (not verified) : You gain the ability to hide from undead at the price of healing effects on you
Courage : +4 to Fear saves
Dead Man Walking You must have survived an encounter that turned against you. (not verified) : +2 to all saves after successful fear or horror save for rest of encounter
Ethereal Empathy Wis 13 : You can sense ethereal resonance with successful Wisdom check
Ghostsight You must have had a brush with death. (not verified) : You gain the ability to see ethereal creatures within your visual range
Haunted Someone close to you must have died. (not verified) You gain a second spot, search and Listen check
Jaded : +4 to all horror saves
Lunatic Chaotic Alignment : You gain bonuses or penalty's depending on the phase of the moon to all attack, fort, reflex and charisma checks
Open Mind : +4 to all madness saves
Redhead Wis 11 : You can cast a druid spell as a spell like ability once per day
Reincarnated : You gain a nonrestricted skill as a class skill and gain a +2 bonus on Char checks when interacting with "soul mate"
Voice of Wrath : +4 bonus to all curse checks

Heroes of Light

General Feats

Beastial Conscience Good Alignment. Arcane spellcaster with familiar, or Paladin with mount. : +5 sacred bonus to Will checks to attempt to sway dread companion from committing an evil act.
Blessed Special (not verified) : +2 morale bonus on Fear and Horror checks.
Conscience Blessed : 1/game session you can reroll the "ones" die of a Powers check.
Hope Blessed : 1/day you can grant another good character a +4 sacred bonus to any one skill.
Resolute Blessed : +2 sacred bonus on Fear saves.
Sanctity Blessed : +2 sacred bonus on Horror saves.
Sanity Blessed : +2 sacred bonus on Madness saves.
Unicorn's Fellowship Blessed, Druid : Negates the effects of the Dread Companion rules for you.
Dabbler Must have spent at least a year in a Renaissance domain. (not verified) : A non-class skill becomes a class skill.
Detect Virtue Virtue's Challenge ability or Blessed feat : Allows you to determine if a character is Innocent, Moral, or Penitent.
Eidetic Memory Int 13+ : +10 competence bonus on Intelligence checks to remember specific details and a +5 competence bonus on Will saves to resist spells that alter memories.
Heroism Innocent or Blessed character (not verified) : +1 sacred bonus on Fear saves.
Kiss of Dawn Good Alignment, Arcane spellcaster : You regain all of your spells at dawn.
Knowledgeable Int 13+ : Grants 4 ranks in Knowledge skills.
Literacy : You can read!!!!
Library Literacy : When you can use your library you gain a +2 competence bonus on knowledge checks involving your 2 chosen knowledge skills.
Secret Society You must meet the qualifications of the society in question. (not verified) : +2 bonus on Innuendo checks made when secretly conversing with a fellow member.
Test of Virtue Must be Moral. (not verified) : See p. 47 of Heroes of Light
University Education You must live for at least a year in a domain with a Renaissance cultural level. (not verified) : All Knowledge skills become class skills, though you cannot make checks in skills without ranks.
Wealth : Allows you to make a check to, if successful, roll starting wealth for one class when in chosen domain.

Champions of Darkness

General Feats

Brawler Strength 13+ : You can use any reasonable object as a standard weapon if you have no other weapons
Darkness Within Failed a Dark Powers check. (not verified) : Pro Evil only gives +1 to AC and saves vs. you as does magic circle. Holy Smith does half dmg and dispel evil only gives +2 bonus to opponents when facing you
Deathly Pallor Able to cast animate dead. (not verified) : Unintelligent undead see you as a fellow undead and will not attack you unless commanded to do so.
Dirge of Woe Bardic Music ability, 9+ ranks in Perform : Spend 1 Bardic Music to make enemies quake with dread, fear and sadness
Dispassionate Dread Companion Able to have a dread companion. : Your dread companion is not evil.
Equestrian Mounted Combat feat, 5+ ranks in ride : You may Dodge, use Point Blank Shot, or any other feat normally only available while in standard melee while mounted.
Ethereal Touch Wisdom 16+, previous contact with incorporeal being. (not verified) : You may touch incorporeal creatures and subsequently harm them.
Feral Rearing 1st level only : You have the animal type rather than the normal creature type for your race, Animal Empathy is a class skill, +4 racial bonus to Animal empathy and Handle Animal and you may communicate with one normal animal listing in the MM
Hearthlore 1st level only, Intelligence 14+, Wisdom 16+ : Knowledge (monster lore) and Knowledge (Ravenloft) are considered class skills.
Hollow 1st level only, any non-good alignment : You are immune to energy draining, magic jar, and trap the soul; the malevolence ability of ghosts; and all forms of possession.
Machiavellian Charisma 16+, 2+ ranks in each of Diplomacy, Gather Information, Bluff, and Sense Motive. : +2 competence bonus on Diplomacy, Gather Information, Innuendo and Sense Motive checks
Mechanical Aptitude Intelligence 13+, 4+ ranks in any Craft skill. : +2 competence bonus to any Craft check that relates to moving parts.
Mesmerizing Wisdom 16+, Charisma 14+ : +2 competence bonus to Diplomacy and Hypnotism checks
Mimicry : +2 competence bonus to Disguise checks while attempting to speak as someone other than yourself or while imitating a particular person.
Piercing Gaze Wisdom 12+, Charisma 12+ : when caught in the Mists, you have a +3 bonus to Spot checks when looking for a Mistway. Any spells you cast that req victims to look at you have a +2 DC to their save
Second Sight 4 ranks in Spot : +2 competency bonus to all Spot and Scry checks
Skeletal Dread Companion Able to have a dread companion. : After choosing the type of animal for a dread companion, you may apply the skeletal dread companion template to your companion
Skywise 4 ranks in Knowledge (nature) or the Wild Empathy class feature : You have the natural ability to know when the moon will rise and what phase it will be in.
Tantric Ability Wisdom 14, Charisma 12, you must learn this feat from someone who already has it. (not verified) : You gain a +2 competence bonus to all Diplomacy, Innuendo, Read Lips, and Sense Motive checks involving the partner for an hour per Charisma bonus
Target Vulnerable Spot Wisdom 13, 4 ranks in Heal, Improved Critical, Weapon Finesse : When attacking a monster with a particular vulnerability, you gain an advantage
Tarokka Natural Intelligence 12, Wisdom 12 : You may use the tarokka deck as a focus for Gather information and Scry checks in addition to the normal Bluff checks for the cards
Unwholesome Ichor 1st level only : If bitten by an undead with an INT of 2 or greater, they automatically attack someone else if possible or discontinue and use only physical attacks if no other foes are in range
Vampiric Regeneration Able to possess a dread companion. : When you or your familiar suffers damage, and are within 1 mile of each other, your familiar emits an enervating aura within a radius of 30 feet

Divine Feats

Deadly Presence Charisma 13, Able to turn or rebuke undead : You can spend 1 turn/rebuke to interfere with healing spells within 25 feet.
Death's Favor Charisma 13, Able to turn or rebuke undead : Spend 1 turn/rebuke to gain +2 sacred bonus to saves vs. necromancy spells and Death and Repose domains.
Energy Drain Charisma 13, Able to turn or rebuke undead : After a successful melee touch attack, you may opt to spend 1 rebuke or command attempts to drain the energy out of a foe
Extra Wounds Charisma 13, Able to turn or rebuke undead : Spend one of your turn/rebuke attempts to add your Charisma bonus to the damage you case with an inflict wounds spell

Special Feats

Extra Domain Wisdom 18, 10 ranks in Knowledge (religion), 7th level divine spellcaster : When you take this feat, you main choose an extra cleric domain
Metamagic Feats
Life-force Sacrifice Death, Destruction or Repose domains, or Arcane Specialization (Necromancy) (not verified) : You may sacrifice hp equal to the level of the spell you want to exchange for another spell of the same level that you know
Shadow Affinity 1st level spellcaster : +1 HD to creatures summoned from Plane of Shadows and do not make a Will save to free themselves.
Unseen Sensor 6 ranks in Hide, able to cast at least two Divination spells. (not verified) : When you succeed in a Scry check or use arcane eye, the sensor that views the location is invisible

V.R. Arsenal Vol. 1

Alchemical Formulae

Quintessence Brew Potion, Int 13+ : Heals 3d8 and negates any fatigue or Heals 2d6
Regenerative Salve Brew Potion, Quintessence, Int 15+ : If limb applied within one round it become part of host
Tissue Regenerator Brew Potion, Quintessence, Regenerative Salve, Int 17+ : A new limb grows over round plus heal damage
Memory Coagulant Brew Potion, Int 13+ : Learn the memories of the deceased or become overwhelmed by last emotions
Innocence Coagulant Brew Potion, Memory Coagulant, Int 15+ : Fell creature injected with coagulated innocence suffers damage
Essential Coagulant Brew Potion, Memory Coagulant, Innocence Coagulant, Int 17+ : Transfer spirit to new body
Emotional Purgative Brew Potion, Int 13+ : Immune to specific emotion while another is effected by that emotion
Corporeal Purgative Brew Potion, Emotional Purgative, Int 15+ : Fort save or regurgitate all of subjects diseases and parasites
Spiritual Purgative Brew Potion, Emotional Purgative, Corporeal Purgative, Int 17+ : Removes mind-influencing spell effects, possessing entities, and most curses
Corporeal Purifier Brew Potion, Int 13+ : Each application of this salve reduces or modifiers cause by scaring by -1
Philosophical Purifier Brew Potion, Corporeal Purifier, Int 15+ : Fort save or move 2 steps towards alignment of potion
Holistic Purifier Brew Potion, Corporeal Purifier, Philosophical Purifier, Int 17+ : Change your appearance for minutes
Alchemical Homunculus Brew Potion, Int 13+ : You gain a Homunculus
Philosophical Child Brew Potion, Alchemical Homunculus, Int 15+ : Creates a Philosophical Child
Enlightened Child Brew Potion, Alchemical Homunculus, Philosophical Child, Int 17+ : Creates an Enlightened Child

General Feats

Ancestral Legacy : You receive an item with an Embarrassing curse that is 1/8th your character level's wealth
Hexbreaker Non-evil alignment, Skill Focus (Spellcraft), spellcaster level 5th : +2 bonus on spellcraft checks to identify a spell being cast if the spell in question requires a powers check
Indomitable Wis 11+, You must have suffered a moderate or major Horror or Madness effect. (not verified) : Whenever you fail a Horror or Madness save prompted by a creature's presence or actions, you gain a +1 morale bonus on attacks, Gather Info, Knowledge and Sense Motive when you are pursuing that creature's destruction.
Logical Mind Int 15+, at least one knowledge skill, non-chaotic alignment : +4 resistance bonus to Will saves against spells, spell-like effects, and supernatural effects, and to mundane Fear, Horror, and Madness saves prompted by creatures with spell-like or supernatural abilities
Muse Cha 15+ : When allies attempt a Perform check within 30' of you and are in line of sight, they receive a +2 circumstance bonus to their roll.
Nine Lives : If you fail a Fort or Reflex save and are reduced to -10 hp or below as a direct result, you may take 2 points of permanent Charisma drain to re-roll that saving throw
Portents Wis 15+ : As a standard action, you can use augury as the spell cast by a sorcerer of a level equal to your character level.
Scent of the Grave : Animals suffer a -2 morale penalty to their attack rolls and skills checks when within 30' of you
Smitten : Select a humanoid creature, or any creature that appears humanoid. You gain +1 morale to attack and saving throws while in line of sight of the creature. If the creature is threatened bonus increases to +2
Spirit of Light : Your allies receive a +1 sacred bonus to Fear, Horror, and Madness saves to counteract sinkholes of evil as long as they remain within 30' feet of you
Sworn Enemy Skill Focus (Knowledge [monster lore]) : Select a creature type as your enemy, you receive a +1 morale bonus to your attack rolls against that creature
Unseen Skill Focus (Bluff), Skill Focus (Hide) : Whenever you are not being observed, you can conceal yourself as a free action, making yourself invisible as though affected by the spell invisibility as long as you take no actions
Warding Gesture Wis 11+, Cha 11+ : Choose a creature type, as a standard action that provokes, you can make a simple gesture. Creature must make a Fear save if they view the gesture
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