Coin Trick

Conjuration (Teleportation)
Level: Brd 0, Sor/Wiz 0
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: See text
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No

The halfling inspected the diamonds carefully, then slipped them back into the bag. The sharp-eyed merchant thought he saw two less go back than came out, though, and he seized the halfling's wrist — but found nothing. Smiling pleasantly, the halfling and his associate left the store. Outside, to the amazement of his partner-in-crime, he spat out the lost two diamonds and slipped them into his pocket. 'How did you do that?' she asked. 'I was watching you — he was watching you — and I swear your hands never went near your mouth!' He grinned, reached behind her ear, and plucked the diamonds from there. 'Magic!'

While the spell lasts, you can teleport small objects (up to three size categories smaller than yourself) about at will. The teleported objects must start and end on your person (in your hand, a pocket, a backpack, your mouth, etc., but not in any extradimensional space).

2nd Level

Enchanted Tracker

Level:2 Sor, Wiz
Casting Time: Full Round
Range: 0
Target: 1 Creature
Duration: 1 hr/lvl
Saving Throw: No
Spell Resistance: No

With this spell the wizard brings forth a hazy image of a blood hound that will track any person, or group, the caster wishes. The misty hound can track as a ranger equal to the caster's level. The hound can not be harmed or physically destroyed. The hound moves at a rate of 12. The component for the spell is the mummified nose of a dog.


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