Divination

0th Level

Card Trick

Divination
Level: Brd 0, Sor/Wiz 0
Components: V, S
Casting Time: 1 standard action
Range: Close
Target: One object
Duration: 1 round
Saving Throw: None
Spell Resistance: No

The magician waved his hand over the deck, then fanned the cards out and plucked one out without a moment's hesitation. 'Is this your card?' The crowd was duly impressed. Nobody knew how he did it, any more than they knew how he picked out the right goblet to poison that evening…

This spell allows you to single out a particular item. You must have touched the item, or observed another creature while it touched the item, within a number of rounds equal to your caster level before you cast the spell.

You must be unable to unambiguously identify the item you wish to single out. For example, recognising a specific card that a character handled is possible, if the character handled only one card, or if you were able to observe that specific card out of several. It would not be possible to pick one card out of a whole deck if the character merely grasped the deck, never specifically handling that card. The spell fails in this case.

1st Level

Autopsy

Divination/Necromancy
Level: Sor/Wiz 1, Clr 1, Hlr 0
Components: V, M
Casting Time: 1 minute
Duration: Special
Target: One corpse touched
Saving Throw: None
Spell Resistance: No
With this spell a wizard can determine the cause of death of a corpse. No language restrictions apply, this is not a communication with the deceased. At higher levels, the spellcaster can learn more of the target's actions immediately prior to death.

Wizard's Level Maximum Time Dead Maximum Time Frame Allowable
up to 5 1 week 1 round
6-7 1 month 5 round
8-10 1 year 1 minute
11-13 10 years ½ hour
14-17 1000 years 1 hour
18+ any age 1 hour

The maximum time frame allowable is the amount of time that the caster may learn about from the corpse. One question every two levels, starting at the 2nd, is allowable (none at 1st, one at
2-3, two at 4-5, etc.). The questions must be answered analytically, locations, actions of others; questions about intent, feelings of participants, etc. are not allowed. To facilitate this, the DM should answer as tersely as possible.
The material component is the corpse (or fragment thereof). The wizard must touch the corpse for the duration of the spell and concentrate deeply. Any interruption will waste the spell and spell charge.

Magic

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