3rd Level


Necromancy/Illusion [Phantasm]
Level: Sor/Wiz 3
Components: V, S, M
Casting Time: 1 minute
Range: 0 feet
Area: 1 building, up to 1000 sq ft + 100 sq ft/level
Duration: 1 day/level (D)
Saving Throw: None
Spell Resistance: None
The caster causes the targeted building to be haunted by an invisible, incorporeal creature created from the caster's will.
The caster can cause the haunt to be more or less active, but does not have direct control of the haunt. However, the caster can set a goal for the haunt when the spell is cast, and the haunt will go about this as well as possible. The haunt will not attempt to affect the caster unless allowed to.
The haunt can create effects including the following:
- Non-magical lights are dimmed to ½ brightness
- Small objects levitate or move on their own.
- Walls or other objects appear to bleed (the blood vanishes when the effect ends)
- Knee deep fog fills a room or hall
- Dust/spider webs appear and disappear
- Objects/areas glow
- Sound effects(up to a loud voice) Growls,crying,music etc.
- Minor illusions (up to 1 cubic foot per level of caster)
- Temperature changes (as much as 20° in either direction)
- Soft breezes
Material components: fleece,bees wax,phospherous, spider webs, graveyard dirt, and a drop of the casters blood.


Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License