Truenamer

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Truenamers

Alignment: Any.
Hit Die: d6.
Skill Points at 1st Level: (4 + Int modifier) x 4.
Skill Points at Each Additional Level: 4 + Int modifier.
Absolute Limit Increase at Each Level: 2 + Cha modifier.

Class Skills: The truenamer’s class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Knowledge (all) (Int), Listen (Wis), Perform (oratory) (Cha), Sense Motive (Wis), Speak Language (n/a), Spellcraft (Int), and Truespeak (Int).

Level  BAB  Fort  Ref  Will  Special   Utterances Incantations Recitations
1st 0 0 0 2 Known personal truename, truenaming 2 2 0
2nd 1 0 0 3 Recitation of the Unclouded Eye 3 2 0
3rd 1 1 1 3 4 3 1
4th 2 1 1 4 2nd level truenaming 5 3 1
5th 2 1 1 4 Bonus feat 6 4 1
6th 3 2 2 5 7 4 2
7th 3 2 2 5 3rd level truenaming 8 5 2
8th 4 2 2 6 9 5 2
9th 4 3 3 6 10 6 3
10th 5 3 3 7 Bonus feat, 4th level truenaming 11 6 3
11th 5 3 3 7 12 7 3
12th 6/1 4 4 8 13 7 4
13th 6/1 4 4 8 5th level truenaming 14 8 4
14th 7/2 4 4 9 15 8 4
15th 7/2 5 5 9 Bonus feat 16 9 5
16th 8/3 5 5 10 6th level truenaming 17 9 5
17th 8/3 5 5 10 18 10 5
18th 9/4 6 6 11 19 10 6
19th 9/4 6 6 11 20 11 6
20th 10/5 6 6 12 Bonus feat, perfect dialect 21 11 6

Class Features

All of the following are class features of the truenamer class

Weapon and Armour Proficiencies: A truenamer is proficient with all simple weapons, light armour, and medium armour. A truenamer is not proficient with any kind of shield.

Known Personal Truename (Ex): You know your truename. As such, you have a +4 bonus on Truespeak checks made to use truename effects on yourself, as shown in Table 1.1: Name Modifiers to Truespeak DCs.

Truenaming: You can use truenaming. At every class level, you learn additional truename effects, as shown on Table 1.2: The Truenamer. Your truenamer level for your truename effects is equal to your class level.

To begin with, you may only select 1st level truename effects. At your 4th, 7th, 10th, 13th, and 16th class levels, you may begin to select from the next level of truename effects.

Once you learn a truename effect, you know it. You cannot unlearn it or replace it at any time.

Recitation of the Unclouded Eye: At 2nd level, you learn the Recitation of the Unclouded Eye as a bonus recitation.

Bonus Feats: At 5th level, and again at 10th, 15th, and 20th level, you may select a bonus truespeak feat you meet the requirements for.

Perfect Dialect (Ex): At 20th level, you may take 10 on Truespeak checks. This is an exception to the rule that you can never take 10 on Truespeak checks, and does not mean that other classes can learn to take 10 on Truespeak checks through other class features such as Skill Mastery.

Lexeme

The lexeme takes a different approach to truenaming than a conventional truenamer. Instead of even trying to grasp the subtleties and underpinnings of the true language, she is only interested in what words she needs to say to make something happen. A lexeme develops a near-photographic mind as she commits enormous passages of truespeak, along with other trivia, facts, and figures to memory. As such, while a lexeme’s vocabulary is much more focused than a truenamer’s, it’s also more variable and potent.

Lexemes record vocalizations in a glossary, a book they carry around that they must study before being able to recite passages of truespeech. In many ways, lexemes and truenamers are as wizards and sorcerers. They both tap into the same source of power, but do so in an entirely different way.

Alignment: Any.
Hit Die: d4.
Skill Points at 1st Level: (2 + Int modifier) x 4.
Skill Points at Each Additional Level: 2 + Int modifier.
Absolute Limit Increase at Each Level: 2 + Int modifier.

Class Skills: The lexeme's class skills (and the key ability for each skill) are Craft (Int), Decipher Script (Int), Forgery (Int), Knowledge (all) (Int), Perform (oratory) (Cha), Speak Language (n/a), and Truespeak (Int).

The Lexeme

Level BAB Fort Ref Will Special Unique Utterances per Day Unique Incantations per Day
1st +0 +0 +0 +2 Glossary, truenaming 2 2
2nd +1 +0 +0 +3 Confident speaker 2 2
3rd +1 +1 +1 +3 Encyclopedic knowledge 3 2
4th +2 +1 +1 +4 2nd level truenaming 3 3
5th +2 +1 +1 +4 Facts and figures 4 3
6th +3 +2 +2 +5 +1 truenamer level 4 3
7th +3 +2 +2 +5 3rd level truenaming 5 4
8th +4 +2 +2 +6 Fast research 5 4
9th +4 +3 +3 +6 Intrinsic almanac 6 4
10th +5 +3 +3 +7 4th level truenaming 6 5
11th +5 +3 +3 +7 7 5
12th +6/+1 +4 +4 +8 +1 truenamer level 7 5
13th +6/+1 +4 +4 +8 5th level truenaming 8 6
14th +7/+2 +4 +4 +9 Self-sufficient study 8 6
15th +7/+2 +5 +5 +9 Immediate insight 9 6
16th +8/+3 +5 +5 +10 6th level truenaming 9 7
17th +8/+3 +5 +5 +10 10 7
18th +9/+4 +6 +6 +11 +1 truenamer level 10 7
19th +9/+4 +6 +6 +11 11 8
20th +10/+5 +6 +6 +12 The library that lives 11 8

Class Features

All of the following are class features of the lexeme.

Weapon and Armour Proficiencies: A lexeme is proficient with all simple weapons and light armour. A lexeme is not proficient with any kind of shield.

Glossary: Unlike a traditional truenamer, a lexeme keeps a special kind of journal, called a glossary. Her glossary contains all of the truespeak research she has undertaken.
A lexeme does not automatically learn new vocalizations every time she levels up. Instead, she must find a library, hall of records, or other similar location where she can research truespeech. After a full day of studying in such a location, she may add a vocalization she is qualified for to her glossary. There is no limit to the number of vocalizations a lexeme may have in her glossary at any one time. A 1st level lexeme begins play with three 1st level utterances and three 1st level incantations in her glossary.
Every day, a lexeme must select a number of vocalizations to familiarize herself with for that day. This requires a full hour of reading her glossary. She must get a full rest (usually eight hours) before she may study her glossary. Once she has studied it, she may select a number of unique utterances and vocalizations for the day as shown on Table 1.3: The Lexeme.
A lexeme must select at least one utterance and one incantation from each vocalization level available to her. If she does not have any vocalizations of a particular level recorded in her glossary, the number of unique vocalizations of that type (utterances or incantations) that the lexeme may study for that day is reduced by 1. For example, if a 10th level lexeme does not have any 3rd level utterances recorded in her glossary, she can only study 5 utterances for the day instead of the usual 6. Likewise, if a 20th level lexeme only has 6th level incantations recorded in her glossary, and none from 1st to 5th level, she may only study 3 incantations for the day instead of the usual 8 (she loses 1 for each level she has no incantations recorded from)
To use a vocalization, the lexeme must succeed on a Truespeak check to speak it correctly, just like a truenamer. Until she studies her glossary again after a full rest, she has access to the vocalizations selected, and may use them as much or as little as she likes.
If a lexeme ever loses her glossary, she may not change the vocalizations she currently has studied, but neither does she lose access to them. She may rewrite her entire glossary with a full week’s work and a library, hall of records, or other similar location. This produces a glossary which contains every vocalization that was in her glossary when it was lost or stolen.
A lexeme can copy a vocalization from another lexeme’s glossary. This requires only an hour of work, and a Decipher Script check equal to 15 + twice the vocalization level.

Truenaming: A lexeme can use truenaming. At most class levels, she gains additional unique vocalizations per day, as shown on Table 1.3: The Lexeme. A lexeme’s truenamer level for the purposes of her vocalizations is for all intents and purposes her lexeme level. However, she may take longer to speak a memorized phrase with more confidence.
If a lexeme takes a standard action (instead of a move actions) to speak a vocalization, she gains a +1 bonus to her effective truenamer level for this one vocalization.
If a lexeme instead takes a full-round action to speak a vocalization, she gains a +2 bonus to her effective truenamer level for this one vocalization.
To begin with, a lexeme may only learn 1st level truename effects. At her 4th, 7th, 10th, 13th, and 16th class levels, she may begin to select from the next level of truename effects.
A lexeme only ever learns utterances and incantations. Although she is masterful at reciting memorized passages of truespeak, using a recitation requires modulations and inflections of the voice that can only be grasped through the extensive study of the truenamer.

Confident Speaker (Ex): Because a lexeme learns vocalizations through rote memorization instead of studying the roots of the language itself, her vocalizations are much more reliable than a truenamer’s when she takes the time to say them properly.
Beginning at 2nd level, whenever a lexeme uses a standard or full-round action to speak a vocalization, she gains a competence bonus on her Truespeak checks equal to 1/2 her class level. This bonus applies only to vocalizations learned through this class. She adds this same bonus to her absolute limit.

Encyclopedic Knowledge (Ex): Beginning at 3rd level, a lexeme may make any kind of Knowledge check, even if she has 0 ranks in the skill.

Facts and Figures (Ex): Beginning at 5th level, a lexeme may make a special facts and figures knowledge check with a bonus equal to her lexeme level + her Intelligence modifier to see whether she knows some relevant information about statistics, birth names, dates, or places. This check follows all the same rules and Difficulty Classes as a regular Knowledge skill check, and all of the lexeme’s class features which improve Knowledge skills also apply to this ability. Facts and Figures may be used in place of bardic knowledge, lore, or a similar ability to qualify for a prestige class, feat, or other relevant venue.

Truenamer Level Bonus: At 6th, 12th, and 18th levels, a lexeme gains a +1 bonus to her effective truenamer level all the time.

Fast Research (Ex): Beginning at 8th level, a lexeme begins to house a vast repository of facts, names, dates, and places in her head. She may make a truename research check in half the normal time (30 minutes).

Intrinsic Almanac (Ex): Beginning at 9th level, a lexeme gains a competence bonus on all her Knowledge checks equal to 1/2 her class level. In addition, she doubles all synergy bonuses granted by having ranks in Knowledge skills.

Self-Sufficient Study (Ex): At 14th level, the lexeme no longer requires a library, hall of records, or similar location to research truenames.

Immediate Insight (Ex): Beginning at 15th level, a lexeme reduces the time neccessary to make any kind of Knowledge check by half. This includes her truename research checks, and stacks with her Fast Research class feature, meaning that such checks now take one quarter their original time (15 minutes).

The Library That Lives (Ex): At 20th level, a lexeme has an incredible store of knowledge in her mind. She may always choose to take 20 on any kind of Knowledge check without increasing the time required for the skill check.

Feats

Devoted Truenamer [Truename]

You have spent long hours studying the roots of the true language, and the results are starting to show as you surpass your peers.
Requirements: Truespeak 4 ranks
Benefit: You gain a +1 bonus to Truespeak checks.
Special: You can take this feat multiple times. Its effects stack.

Empower Utterance [Truename]

Your utterances have a bit more punch to them.
Requirements: Truespeak 9 ranks, 1 previous truename feat
Benefit: You can apply a special augment to any utterance. By increasing the DC to speak the utterance by 5, all variable, numeric effects are increased by 50%.

Extend Truespeech [Truename]

Your truespeak effects linger long after your words have faded.
Requirements: Truespeak 6 ranks, 1 previous truename feat
Benefit: You can apply a special augment to any utterance or incantation with a duration of 5 rounds. By increasing the DC to speak the utterance by 5, the original duration of the effect is doubled.

Maximize Utterance [Truename]

Your utterances are irresistable.
Requirements: Truespeak 13 ranks, 2 previous truename feats
Benefit: You can apply a special augment to any utterance. By increasing the DC to speak the utterance by 10, all variable, numeric effects are maximized, as if they had rolled for their maximum potential result.

Obscure Truename [Truename]

You have gone to great pains to obscure your name in the universe.
Requirements: –
Benefit: You gain name resistance 2. This stacks with name resistance you get from any other source.
Special: You can take this feat multiple times. Its effects stack.

Penetrating Truespeech [Truename]

Your truespeak effects penetrate through your foe’s attempts to obscure their name.
Requirements: Truespeak 12 ranks
Benefit: You gain a +3 bonus on Truespeak checks made to use a truespeak effect against a target with name resistance.

Practiced Truenamer [Truename]

Although you’ve broadened your studies, you’ve kept up on your truename training.
Requirements: Truespeak 5 ranks
Benefit: Your truenamer level increases by 4. Your truenamer level cannot exceed your character level.

Truename Rebuttal [Truename]

You’re accomplished at foiling enemy truenamers.
Requirements: Truespeak 7 ranks
Benefit: You gain a +3 bonus on Truespeak checks made to counterspeak against another truenamer.

Truename Research [Truename]

You’re a true sleuth when it comes to discovering truenames.
Requirements: Int 17, Truespeak 10 ranks
Benefit: You can make any kind of Knowledge check to uncover a personal truename, even if you have no skill ranks in the neccessary Knowledge skill. In addition, you gain a +4 bonus on Knowledge checks to uncover personal truenames.

Truename Training [Truename]

You’ve expanded your studies to include languages and ancient words.
Requirements: Int 15
Benefit: Truespeak and Speak Language are always class skills for you.

Prestige Classes

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