Utterances

Utterance Augmentation: I said it before, but just in case you’re skimming or something, here it is again. All utterances have their own special augment, but all utterances can use the following augment:

• For every +1 modifier applied to the DC in this way, the absolute limit for this one utterance is increased by 1.

And verily, it bears mentioning again that even if you use an utterance’s special augment and this universal augment together, you cannot increase the DC by more than your truenamer level.

Now, on to the utterances!

Level 1

• Phrase of Speed
• Phrase of Vigor
• Syllable of Entropy
• Syllable of Pain
• Word of Battle
• Word of Defence

Level 2

• Phrase of Balance
• Phrase of Fear
• Syllable of Affliction
• Syllable of Lightning
• Word of Combustion
• Word of Drowning

Level 3

• Phrase of Perfection
• Phrase of Wrestling
• Syllable of Confusion
• Syllable of Swiftness
• Word of Dragons
• Word of Stone

Level 4

• Phrase of Flight
• Phrase of Teleportation
• Syllable of Cleansing
• Syllable of the Minotaur
• Word of Precision
• Word of Temporal Acuity

Level 5

• Phrase of Bombardment
• Phrase of Spirits
• Syllable of Temporal Displacement
• Syllable of Tesseract
• Word of Mental Fatigue
• Word of Wizardly Woe

Level 6

• Phrase of Domination
• Phrase of Temporal Acceleration
• Syllable of Death
• Syllable of Soul Entrapment
• Word of Conjunctive Action
• Word of the Two Fates

Utterances

Phrase of Balance

Utterance 2
Base DC: 18
Duration: 5 rounds
Normal: The target receives a +4 truespeak bonus to avoid being bull rushed or tripped whle standing on the ground.
Reverse: The target takes a -4 truespeak penalty to avoid being bull rushed or tripped while standing on the ground.
Augmentation (normal): By increasing the DC by 10, the target can immediately stand up from a prone position without using an action. The target still receives the normal bonus from this utterance.
Augmentation (reverse): By increasing the DC by 10, the target falls prone. The target still receives the normal penalty from this utterance.

Phrase of Bombardment

Utterance 5
Base DC: 34
Duration: 5 rounds
Normal: The target takes 10 damage each round of a random energy type, as shown on the following chart (rolled randomly each round):

d6 Roll Energy Type
1 Fire
2 Cold
3 Acid
4 Electricity
5 Sonic
6 Target takes 1.5x as much damage from the attack this round; roll again to determine energy type, ignoring further 6s.

Reverse: The target gains resistance 5 against fire, cold, acid, electricity, and sonic damage.
Augmentation (normal): For every +6 modifier applied to the DC, the.damage each round increases by 5.
Augmentation (reverse): By increasing the DC by 15, the target gains resistance 10 against the specified energy types. Alternatively, by increasing the DC by 20, the target gains immunity to the specified energy types.

Phrase of Domination

Utterance 6
Base DC: 42
Duration: 5 rounds
Normal: The target must succeed on an opposed Will save against you each round. If you succeed, you may choose the target’s actions for that round.
Reverse: The target is freed from any kind of mental domination or influence for the duration of this effect.
Augmentation (normal): For every +5 modifier applied to the DC, the duration of this effect is increased by 1 round.
Augmentation (reverse): For every +5 modifier applied to the DC, the duration of this effect is increased by 1 round.
Special: You may only have one target at a time under the influence of the normal version of this utterance.

Phrase of Fear

Utterance 2
Base DC: 22
Duration: 5 rounds
Normal: The fear of the target improves by one step (normal to shaken, shaken to frightened, frightened to panicked).
Reverse: The fear of the target is reduced by one steap (panicked to frightened, frightened to shaken, shaken to normal).
Augmentation (normal): By increasing the DC by 13, you may increase the fear of the target by 2 steps.
Augmentation (reverse): By increasing the DC by 13, you may decrease the fear of the target by 2 steps.

Phrase of Flight

Utterance 4
Base DC: 31
Duration: 5 rounds
Normal: The target gains a fly speed equal to their land speed (average).
Reverse: The target loses any method of flight, whatever the source. The effect is not dispelled or removed, merely suppressed for the duration of the utterance. The target immediately begins to fall if in the air.
Augmentation (normal): For every +4 modifier applied to the DC, the duration of this utterance improves by 1 round.
Augmentation (reverse): For every +4 modifier applied to the DC, the duration of this utterance improves by 1 round.

Phrase of Perfection

Utterance 3
Base DC: 24
Duration: 5 rounds
Normal: The target gains a +2 truespeak bonus to one ability score of your choice.
Reverse: The takes a -2 truespeak penalty to one ability score your choice.
Augmentation (normal): By increasing the DC by 3, you may increase the bonus granted by this effect by +1.
Augmentation (reverse): By increasing the DC by 3, you may increase the penalty applied by this effect by -1.
Special: A target may only benefit from one use of this utterance at a time, even if you target a different ability score.

Phrase of Speed

Utterance 1
Base DC: 14
Duration: 5 rounds
Normal: The target receives a +10ft. truespeak bonus to all forms of movement.
Reverse: The target takes a -10ft. truespeak penalty to all forms of movement, to a minimum of 5ft.
Augmentation (normal): For every +4 modifier applied to the DC, the speed increase granted by this utterance improves by 5ft.
Augmentation (reverse): For every +4 modifier applied to the DC, the speed penalty applied by this utterance improves by 5ft.

Phrase of Spirits

Utterance 5
Base DC: 40
Duration: 5 rounds
Normal: The becomes incorporeal and gains a fly speed equal to half their land speed (perfect maneuverability) (minimum 5ft.).
Reverse: The target loses incorporeality and any supernatural fly speed derived from said incorporeality.
Augmentation (normal): For every +5 modifier applied to the DC, the fly speed granted by this utterance improves by 5ft.
Augmentation (reverse): For every +8 modifier applied to the DC, the duration of this utterance improves by 1 round.

Phrase of Teleportation

Utterance 4
Base DC: 32
Duration: 5 rounds
Normal: The target may use a swift action for each round of the duration to teleport up to 15ft (as the dimension door spell).
Reverse: The target cannot use conventional teleportation of any kind.
Augmentation (normal): For every +5 modifier applied to the DC, the distance the target can teleport each round increases by 5ft.
Augmentation (reverse): By increasing the DC by 15, the target cannot use planar travel, either.

Phrase of Temporal Acceleration

Utterance 6
Base DC: 48
Duration: 5 rounds
Normal: The target gains 1 extra standard action to use in each round of the duration of this effect.
Reverse: The target loses its standard action in each round of the duration of this effect.
Augmentation (normal): By increasing the DC by 20, the target instead gets two full complements of actions (ie. an additional swift, move, and standard action) each round of the duration of this effect.
Augmentation (reverse): By increasing the DC by 20, the target cannot make use of any time-based effect for the duration of the effect, including (but not limited to) precognition, time stop, time hop, or similar effects based on the DM’s judgement.
Special: A specific target can only be affected by this utterance once a day.

Phrase of Vigor

Utterance 1
Base DC: 12
Duration: 5 rounds
Normal: The target automatically succeeds on stabilization checks, and doesn’t take damage from bleeding wounds.
Reverse: All wounds dealt to the target before the duration expires deal 1 additional damage for the duration of the utterance as the wound bleeds. Multiple wounds stack for this effect, up to a maximum of 5 bleeding wounds.
Augmentation (normal): By increasing the DC by 5, the target also receives the benefit of a Heal check (result equal to your Truespeak check to use this utterance).
Augmentation (reverse): For every +4 modifier applied to the DC, the maximum number of bleeding wounds improves by 1, and the duration improves by 1 round.

Phrase of Wrestling

Utterance 3
Base DC: 26
Duration: 5 rounds
Normal: The target gains a +2 truespeak bonus to grapple checks, and gains the improved grab ability.
Reverse: The target takes a -2 truespeak penalty to grapple checks, and cannot initiate grapples for the duration of this utterance.
Augmentation (normal): By increasing the DC by 3, the bonus granted by this utterance improves by +1.
Augmentation (reverse): By increasing the DC by 3, the penalty applied by this utterance improves by -1.

Syllable of Affliction

Utterance 2
Base DC: 20
Duration: Instantaneous
Normal: The target is either dazzled or fatigued for 1 minute or until the condition is removed by other means. Multiple uses of this utterance don’t stack on the same creature, even if they apply a different condition.
Reverse: The target is healed of a dazzled or fatigued condition.
Augmentation (normal): By increasing the DC of this utterance, you can apply more powerful conditions, as shown on the following chart.

DC increase Condition
+2 Entangled
+6 Sickened
+10 Exhausted
+12 Nauseated
+14 Deafened
+16 Blinded
+20 Paralyzed

Augmentation (reverse): By increasing the DC of this utterance, you can remove more powerful conditions, as shown on the above chart.

Syllable of Cleansing

Utterance 4
Base DC: 30
Duration: Instantaneous
Normal: The target may immediately make a saving throw against a poison or disease in their body, as if enough time had elapsed to allow them to make a new save against it. If they succeed, the poison or disease (generally) ends, as normal for the poison or disease.
Reverse: The target takes a -10 truespeak penalty on their next saving throw against poison or disease.
Augmentation (normal): For every +3 modifier applied to the DC, the saving throw the character makes gains a cumulative +1 truespeak bonus.
Augmentation (reverse): For every +3 modifier applied to the DC, the save penalty applied by this utterance improves by -1.

Syllable of Confusion

Utterance 3
Base DC: 28
Duration: Instantaneous
Normal: The target becomes confused until it acts normally (rolling 11-20 to determine its actions).
Reverse: The target becomes clear-headed, ending rage, frenzy, or confusion.
Augmentation (normal): If you increase the DC by 15, the target must roll twice each round to determine its actions, and you may select the applicable roll. Thus, to free itself from this utterance, the target must roll 11-20 on both of its checks.
Augmentation (reverse): If you increase the DC by 9, all morale bonuses and penalties currently affecting the target are removed. If the morale effect comes froma continual source, the bonus or penalty is merely suppressed on the target for 1 minute. This does not stop the target from providing a morale bonus or penalty to someone else.

Syllable of Death

Utterance 6
Base DC: 65
Duration: Instantaneous
Normal: The target dies. If you fail the Truespeak check to deliver this utterance, you die.
Reverse: The target is restored to life at full hp, with no adverse effects. This version of the effect requires a body to target. If you fail the Truespeak check to deliver this utterance, you die.
Augmentation (normal): This utterance cannot be augmented in any way.
Augmentation (reverse): This utterance cannot be augmented in any way.

Syllable of Entropy

Utterance 1
Base DC: 15
Duration: Instantaneous
Normal: The target takes 1d4 negative energy damage. If undead, they are healed by this amount instead.
Reverse: The target heals 1d4 damage. If undead, they take this amount of damage instead.
Augmentation (normal): For every +2 modifier applied to the DC, the negative energy channeled by this effect increases by 1d4.
Augmentation (reverse): For every +2 modifier applied to the DC, the positive energy channeled by this effect increases by 1d4.
Special: Regardless of whether this utterance is used normally or reversed, a target can only be healed by it once per hour.

Syllable of Lightning

Utterance 2
Base DC: 19
Duration: Instantaneous
Normal: The target takes 1d4 electricity damage. In addition, the target takes a penalty against the next electricity effect, if any, that targets it within 1 minute: it loses electricity immunity against this effect, and its electricity resistance is reduced by 5 for the purposes of this one effect.
Reverse: The target gains electricity resistance 5 against the next electricity effect to target it within 1 minute.
Augmentation (normal): For every +2 modifier applied to the DC, the electricity damage dealt by this effect improves by 1d4. Alternatively, for every +4 modifier applied to the DC, you may improve the vulnerability effect duration by 1 minute. It still only applies against one effect within the duration (the first one to damage the target).
Augmentation (reverse): For every +3 modifier applied to the DC, the electricity resistance provided by this utterance improves by 5. Alternatively, for every +4 modifier applied to the DC, you may improve the resistance effect duration by 1 minute. It still only applies against one effect within the duration (the first one to damage the target).

Syllable of the Minotaur

Utterance 4
Base DC: 31
Duration: Instantaneous
Normal: The target is trapped in a mental maze. Each round, they must attempt a Survival check as a move action against a DC of 15 (the DC to avoid getting lost in the wilderness). Success indicated that they can otherwise act normally that turn. Failure indicates they cannot take any other actions that turn. A target must succeed on their Survival check three times before this effect ends. This is a maze-based effect, and minotaurs and the like are immune to it.
Reverse: The target gains the Natural Cunning ability; they become immune to maze spells (as well as the offensive application of this utterance), prevents them from becoming lost, allows them to follow tracks, and prevents them from being caught flat-footed. To maintain this effect, the target must succeed on a Survival check every round as a free action. The DC for this effect begins at 15, and increases by +2 every time they succeed on the check.
Augmentation (normal): For every +10 modifier applied to the DC, the target must succeed on one additional Survival check before the effect ends.
Augmentation (reverse): For every +4 modifier applied to the DC, the target receives a +2 bonus on the Survival check made to maintain this effect.

Syllable of Pain

Utterance 1
Base DC: 13
Duration: Instantaneous
Normal: The target takes 1d6 nonlethal damage.
Reverse: The target heals 1d6 nonlethal damage.
Augmentation (normal): For every +2 modifier applied to the DC, the nonlethal damage dealt by this utterance improves by 1d6.
Augmentation (reverse): For every +2 modifier applied to the DC, the nonlethal damage healed by this utterance improves by 1d6.

Syllable of Soul Entrapment

Utterance 6
Base DC: 45
Duration: Instantaneous
Normal: This utterance must be used in the round following the target’s death. The target’s soul is imprisoned in some object on your person. This prevents any kind of attempt to restore it to life, unless the caster posesses the object specified by you.
Reverse: This utterance summons the soul of the target to be restored to life, even if it is trapped by the normal version of this utterance or a similar effect or has been destroyed completely. This does not actually restore life to someone, but it provides the soul so that such an attempt can take place without resorting to wish, miracle, reality revision, or similar.
Augmentation (normal): For every +5 modifier applied to the DC, you can use this utterance 1 additional round after the death of the target.
Augmentation (reverse): If you increase the DC of the utterance by 16, neither the target nor the caster of the resurrection effect aided by this utterance lose any XP in the use of the resurrection magic, even if the spell, power, or similar effect would normally consume XP.

Syllable of Swiftness

Utterance 3
Base DC: 24
Duration: Instantaneous
Normal: The target may immediately make a single melee attack. To benefit from this, the target must have at least one attack of opportunity remaining this round (this consumes its attack of opportunity).
Reverse: The target cannot make an attack of opportunity against the next opportunity presented to it, if any, within the next minute.
Augmentation (normal): For every +8 modifier applied to the DC, the target may immediately take one additional attack if it has enough attacks of opportunity remaining this round.
Augmentation (reverse): For every +8 modifier applied to the DC, the target cannot make one additional attack of opportunity within the next minute.

Syllable of Temporal Displacement

Utterance 5
Base DC: 34
Duration: Instantaneous
Normal: The target is shunted forward through time, as if by the time hop psionic power, for 1d6 rounds.
Reverse: The target is replaced by an earlier version of itself. The duration of any timed effects currently affecting it are increased by 1d6 rounds, to a maximum length of their original duration.
Augmentation (normal): For every +10 modifier applied to the DC, the time-shunting effect extends an additional 1d6 rounds.
Augmentation (reverse): For every +10 modifier applied to the DC, the duration of effects currently affecting the target improve by an additional 1d6 rounds, to a maximum length of their original duration.
Special: A target can only be affected by the reversed effect of this power once every hour.

Syllable of Tesseract

Utterance 5
Base DC: 40
Duration: Instantaneous
Normal: You teleport to an unoccupied square you can see.
Reverse: You can teleport part of the target to another unoccupied square within 60ft. of it. The target’s current hp is halved, and it appears randomly in one of the two squares (roll a d2). The target may make a Reflex save against a DC of 20 to choose which square to appear in.
Augmentation (normal): If you increase the DC by 18, you can attempt to teleport to a square you can’t see. You can describe its location in whatever terms you like, but you may not speak generally about it (ie. you could say “the square 20ft. in front of me”, but not “the closest unoccupied square on the other side of this door”). If the square is occupied by a living creature, you are considered grappled by it. If the square is occupied by an inanimate object, you are shunted to the closest space, and take 10d6 damage. If the square is fully occupied by something akin to a wall or other obstacle larger than you, you instead are embedded in it and take whatever effect is appropriate for the substance (ie. for a stone wall you would start to suffocate, for a gelatinous cube you would be engulfed, etc.). The penalty for a bad teleport in this scenario requires a fair bit of DM adjudication to determine the consequences.
Augmentation (reverse): If you increase the DC by 18, this effect instead teleport parts of the target into two additional unoccupied squares, each of which is within 60ft. of the target. The target’s hp is instead reduced to one third of its current value, and the target randomly appears in one of the three squares. The target may make a DC 25 Reflex save to choose which square to appear in.

Word of Battle

Utterance 1
Base DC: 13
Duration: 1 round
Normal: The target gains a +1 truespeak bonus on attack and damage rolls with melee weapons.
Reverse: The target takes a -1 truespeak penalty on attack and damage rolls with melee weapons.
Augmentation (normal): For every +2 modifier applied to the DC, you may extend the effect by 1 round, or improve the bonus granted by this utterance by +1.
Augmentation (reverse): For every +2 modifier applied to the DC, you may extend the effect by 1 round, or improve the penalty applied by this utterance by -1.

Word of Combustion

Utterance 2
Base DC: 21
Duration: 1 round
Normal: The target takes 1d6 fire damage, and immediately catches on fire for 1 round. Unlike conventional fires, no Reflex saving throws are provided against this effect, but the flames extinguish themselves after the duration.
Reverse: If the target is on fire, the flames immediately extinguish. In addition, the target gains fire resistance 5.
Augmentation (normal): For every +3 modifier applied to the DC, the fire damage dealt by this utterance improves by 1d6, and the duration increases by 1 round.
Augmentation (reverse): For every +3 modifier applied to the DC, the fire resistance granted by this utterance improves by 5, and the duration increases by 1 round.

Word of Conjunctive Action

Utterance 6
Base DC: 52
Duration: 1 round
Normal: The target may attempt two different courses of action during the following round. After he has seen how each course of action would go, he may select whichever he prefers to have actually occured.
Reverse: The target cannot take any actions during the duration of this effect.
Augmentation (normal): For every +10 modifier applied to the DC, the duration of this effect is increased by 1. The target must treat each round individually, however; he may not reverse multiple rounds’ worth of actions at once.
Augmentation (reverse): For every +10 modifier applied to the DC, the duration of this effect increases by 1.
Special: A target can only be affected by this utterance once per day.

Word of Defence

Utterance 1
Base DC: 12
Duration: 1 round
Normal: The target receives a +1 truespeak bonus to AC.
Reverse: The target takes a -1 truespeak penalty to AC.
Augmentation (normal): For every +2 modifier applied to the DC, you may extend the effect by 1 round, or improve the bonus granted by this utterance by +1.
Augmentation (reverse): For every +2 modifier applied to the DC, you may extend the effect by 1 round, or improve the penalty applied by this utterance by -1.

Word of Dragons

Utterance 3
Base DC: 26
Duration: 1 round
Normal: The target gains a fly speed equal to twice its land speed (clumsy). In addition, it gains a breath weapon that can be used once in the duration of the effect as a standard action. This breath weapon is a 30ft. cone or 60ft. line, at the target’s discretion, and deals 3d6 fire damage. Targets of this breath weapon may attempt a Reflex saving throw (DC 10 + 1/2 breather’s HD + breather’s Con modifier) for half damage.
Reverse: The target loses the extraordinary ability to fly, and begins to fall. In addition, if it posesses a breath weapon, it cannot use it for the duration of the effect.
Augmentation (normal): For every +4 modifier applied to the DC, the duration increases by 1 round, and the damage dealt by the breath weapon increases by 1d6.
Augmentation (reverse): For every +4 modifier applied to the DC, the duration increases by 1 round.

Word of Drowning

Utterance 2
Base DC: 18
Duration: 1 round
Normal: The target loses the extraordinary ability to breathe water, any racial swim speed, any racial Swim bonus, and the ability to take 10 on Swim checks.
Reverse: The target gains a swim speed equal to its land speed, a +8 racial bonus on Swim checks, and the ability to take 10 on Swim checks to avoid some special hazard, even if stress or distraction would normally prevent him from doing so. In addition, he gains the ability to breathe water as well as air for the duration of the effect.
Augmentation (normal): For every +4 modifier applied to the DC, the duration of the utterance improves by 1 round.
Augmentation (reverse): For every +4 modifier applied to the DC, the duration of the utterance improves by 1 round.

Word of Mental Fatigue

Utterance 5
Base DC: 35
Duration: 1 round
Normal: The target’s manifester level takes a -2 truespeak penalty, and it loses 5 of its power points for the day. After the effect ends, its manifester level is restored to normal, but it does not regain the power points.
Reverse: The target gains a temporary +2 truespeak bonus to its manifester level, and gains 5 temporary power points to use during the duration of the effect.
Augmentation (normal): For every +6 modifier applied to the DC, the target loses 5 additional power points.
Augmentation (reverse): For every +6 modifier applied to the DC, the target receives 5 additional temporary power points to use during the duration of the effect.

Word of Precision

Utterance 4
Base DC: 30
Duration: 1 round
Normal: The target becomes vulnerable to precision-based damage and critical hits.
Reverse: The target loses the ability to deal precision damage or strike critical hits.
Augmentation (normal): For every +6 modifier applied to the DC, you may extend the effect by 1 round.
Augmentation (reverse): For every +6 modifier applied to the DC, you may extend the effect by 1 round.

Word of Stone

Utterance 3
Base DC: 25
Duration: 1 round
Normal: The target is petrified.
Reverse: If the target is petrified, the effect is suppressed.
Augmentation (normal): If you increase the DC by 12, the effect is permanent.
Augmentation (reverse): If you increase the DC by 8, the petrification effect is permanently removed.

Word of Temporal Acuity

Utterance 4
Base DC: 30
Duration: 1 round
Normal: The target gains a +15 truespeak bonus to initiative for the duration of this effect (their initiative drops down to its original value afterwards).
Reverse: The target takes a -15 truespeak penalty to initiative for the duration this effect (their initiative rises to its original value afterwards).
Augmentation (normal): For every +2 modifier applied to the DC, the initiative bonus granted increases by +1. Alternatively, for every +10 modifier applied the the DC, the duration of this effect increases by 1 round.
Augmentation (reverse): For every +2 modifier applied to the DC, the initiative penalty applied improves by -1. Alternatively, for every +10 modifier applied the the DC, the duration of this effect increases by 1 round.

Word of the Two Fates

Utterance 6
Base DC: 46
Duration: 1 round
Normal: The target may roll two dice for every die they would normally roll during the duration of this effect, and select whichever result they prefer.
Reverse: The target must roll two dice for every die they would normally roll during the duration of this effect, and you may select whichever result you prefer.
Augmentation (normal): For every +10 modifier applied to the DC, the duration of this effect improves by 1 round.
Augmentation (reverse): For every +10 modifier applied to the DC, the duration of this effect improves by 1 round.

Word of Wizardly Woe

Utterance 5
Base DC: 35
Duration: 1 round
Normal: The target’s caster level takes a -2 truespeak penalty, and it must make a Concentration check against the result of your Truespeak check used to activate this utterance in order to cast a spell while this effect persists.
Reverse: The target gains a temporary +2 truespeak bonus to its caster level, and doesn’t need to make a Concentration check to cast spells while this effect persists.
Augmentation (normal): For every +6 modifier applied to the DC, the duration of this effect improves by 1 round.
Augmentation (reverse): For every +6 modifier applied to the DC, the duration of this effect improves by 1 round.

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